Use Aetheria state handles for render feeds
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5 changed files with 35 additions and 8 deletions
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@ -74,7 +74,9 @@ public sealed class AetheriaUnityObservedFrameApplier
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try
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{
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return observer.Client
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.ZoneRenderAsync()
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.Aetheria()
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.ZoneRender
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.LatestAsync()
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.GetAwaiter()
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.GetResult();
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}
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