Use reactive player settings in volume clouds

This commit is contained in:
Meta Vens 2026-06-28 16:12:35 +01:00
commit 692fc6e2b1
2 changed files with 9 additions and 8 deletions

View file

@ -3,6 +3,7 @@ using System.Linq;
using System.Collections;
using System.Collections.Generic;
using GameCult.Aetheria.State.Verse;
using GameCult.Mesh;
using UnityEngine;
using UnityEngine.Rendering;
@ -53,7 +54,7 @@ public class VolumeCloudRenderer : EffectBase
// The index of 4x4 pixels.
private int frameIndex = 0;
private bool firstFrame = true;
private AetheriaRuntimePlayerSettingsSession _playerSettings;
private CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings;
[SerializeField]
private Shader cloudShader;
@ -103,7 +104,7 @@ public class VolumeCloudRenderer : EffectBase
_playerSettings = ResolveClient()
.State
.Settings
.ObservePlayer();
.ReactivePlayer();
}
catch (Exception ex)
{