Use named managed shared state accessors

This commit is contained in:
Meta Vens 2026-06-28 08:02:16 +01:00
commit 68fc0b0aa1
15 changed files with 144 additions and 56 deletions

View file

@ -83,8 +83,7 @@ public static class AetheriaUnityRuntimeClientProvider
var stored = ResolveClient(AetheriaUnityRuntimePaths.RuntimeStateFilePath)
.Aetheria()
.Settings
.Player
.Latest();
.LatestPlayer();
if (stored == null)
return settings;