Use named managed shared state accessors
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15 changed files with 144 additions and 56 deletions
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@ -36,8 +36,7 @@ public sealed class AetheriaUnityGameplayBootShell
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var runtimeCatalog = AetheriaUnityRuntimeClientProvider.ResolveClient(stateBoot.StateFilePath, stateBoot.RuntimeId)
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.Aetheria()
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.Catalog
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.Latest();
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.LatestCatalog();
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if (runtimeCatalog == null)
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throw new InvalidOperationException("Aetheria typed runtime catalog is required before gameplay boot.");
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