Use named managed shared state accessors

This commit is contained in:
Meta Vens 2026-06-28 08:02:16 +01:00
commit 68fc0b0aa1
15 changed files with 144 additions and 56 deletions

View file

@ -36,8 +36,7 @@ public sealed class AetheriaUnityGameplayBootShell
var runtimeCatalog = AetheriaUnityRuntimeClientProvider.ResolveClient(stateBoot.StateFilePath, stateBoot.RuntimeId)
.Aetheria()
.Catalog
.Latest();
.LatestCatalog();
if (runtimeCatalog == null)
throw new InvalidOperationException("Aetheria typed runtime catalog is required before gameplay boot.");