Aetheria gravity map: cut-sequence line for the top-speed field (no drag below top speed)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Meta Vens 2026-10-14 19:46:05 +02:00
commit 68c97166ab

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@ -78,3 +78,4 @@ Mapped and admitted (2026-10-14, base 11b2d7ad): `aetheria-gravity:cut_spec:cut-
- **children-within-reach**: ZoneGenerator places children inside a fraction of the parent's tidal radius and the core radius inside the innermost child (softening-radius-ruled); tested over generated zones. Waits on orbits-from-field.
- **grid-lowering**: the renderer draws φ/K from the sim's law (analytic or generated brushes) with a parity check; deletes the Gravity Well brush constants and the wormhole gravity brushes; gravity samplers (slopeFlow, stardust, slime, minimap) read gravity only; closes `aetheria-fauna:follow_up:flow-slope-gradient-parity`. Starfire-verified. Waits on potential-owner.
- **grid-noise-presentation**: the Sector Waves noise and fine-grid detail move to non-slope presentation (grid-gravity-only-ruled). Waits on grid-lowering.
- **top-speed-field**: top speed becomes a hull field; no drag below it, drag on the excess above it; the VelocityLimit clamp (Behaviors/VelocityLimit.cs) and always-on hull drag (Ship.cs:127-129) go; AI pilots brake actively; open: drag shape above the cap, consumables as modifiers, whether loot and wreckage come to rest (aetheria-gravity:ruling:no-drag-below-top-speed, target invariant orbits-do-not-decay). Waits on potential-owner and orbits-from-field.