diff --git a/docs/fire-control-cut.md b/docs/fire-control-cut.md index a65553751..2cb9ac893 100644 --- a/docs/fire-control-cut.md +++ b/docs/fire-control-cut.md @@ -248,6 +248,29 @@ asserting a named test goes red with a no-op control. --- +## Rulings (operator and Self, 2026-09-19) + +- **Q4, unaided accuracy: really, really bad.** Operator: "Targeting with the mark one eyeball + should be really, really bad." A ship with no targeting system can hit something close, + slow and unaware, and little else. That makes the targeting subsystem **required equipment** + rather than an upgrade: every hull needs somewhere to put one, the catalog needs them at + several price points, and a stripped hull is a genuine handicap. Hands picks the other two + balance numbers; this one is authored to make unaided fire a last resort, and the operator + tunes it in play. +- **Q1, turrets: author `FiringArc: 360`.** No new type for what a number already says. +- **Q2, player fire is arc-gated** like everyone else's. Manual and programmatic must not be + two truths. +- **Q3, death removes the ship**, and loot stays as it is until the pickup cut. +- **Q5, seed the rolls in this campaign.** Two lines here beats waiting on an unstarted cut. +- **Q6, snapshot at fire, not at commit** (Self, accepting Imagination's counter-proposal to + the stats map's §8 seam). A shot carries the gun that fired it: its parameters freeze when + the trigger is pulled, and nothing about the shooter's heat, power or wear changes them + mid-flight. Evasion still decides the outcome, because deviation is measured at arrival + against the predicted intercept. `docs/stats-and-power-cut.md` §8 said "snapshot at commit"; + that is superseded, and the resolver's promise (a current value, not a stable one) is + honoured either way. +- **Q7, mine proximity physics: leave it.** + ## 0b. Identity, lifecycle, authority One row per kind this campaign introduces. No cut below is mapped with a cell empty.