Integrate Aetheria reactive state worktree

This commit is contained in:
Meta Vens 2026-06-28 01:18:21 +01:00
commit 65133ac8a0
61 changed files with 3427 additions and 402 deletions

View file

@ -67,8 +67,8 @@ public sealed class AetheriaDaemonIndirectRenderer : MonoBehaviour
foreach (var renderGroup in renderGroups)
{
_seenGroupIds.Add(renderGroup.GroupId);
if (!assetCatalog.TryResolveMesh(renderGroup.MeshKey, out var mesh) ||
!assetCatalog.TryResolveMaterial(renderGroup.MaterialKey, out var material))
if (!TryResolveMesh(renderGroup, out var mesh) ||
!TryResolveMaterial(renderGroup, out var material))
{
if (logMissingAssets)
{
@ -237,4 +237,28 @@ public sealed class AetheriaDaemonIndirectRenderer : MonoBehaviour
_staleGroupIds.Clear();
}
private bool TryResolveMesh(AetheriaRuntimeDaemonRenderGroupDocument renderGroup, out Mesh mesh)
{
if (renderGroup?.MeshAsset != null &&
!string.IsNullOrWhiteSpace(renderGroup.MeshAsset.AssetKey) &&
assetCatalog.TryResolveMesh(renderGroup.MeshAsset, out mesh))
{
return true;
}
return assetCatalog.TryResolveMesh(renderGroup?.MeshKey, out mesh);
}
private bool TryResolveMaterial(AetheriaRuntimeDaemonRenderGroupDocument renderGroup, out Material material)
{
if (renderGroup?.MaterialAsset != null &&
!string.IsNullOrWhiteSpace(renderGroup.MaterialAsset.AssetKey) &&
assetCatalog.TryResolveMaterial(renderGroup.MaterialAsset, out material))
{
return true;
}
return assetCatalog.TryResolveMaterial(renderGroup?.MaterialKey, out material);
}
}

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@ -1,4 +1,5 @@
using System;
using GameCult.Aetheria.State.Verse;
using UnityEngine;
[CreateAssetMenu(
@ -33,6 +34,11 @@ public sealed class AetheriaDaemonRenderAssetCatalog : ScriptableObject
return mesh != null;
}
public bool TryResolveMesh(AetheriaRuntimeAssetRef asset, out Mesh mesh)
{
return TryResolveMesh(ResolveLocalKey(asset), out mesh);
}
public bool TryResolveMaterial(string key, out Material material)
{
material = null;
@ -54,6 +60,22 @@ public sealed class AetheriaDaemonRenderAssetCatalog : ScriptableObject
return material != null;
}
public bool TryResolveMaterial(AetheriaRuntimeAssetRef asset, out Material material)
{
return TryResolveMaterial(ResolveLocalKey(asset), out material);
}
public bool TryResolveTexture(AetheriaRuntimeAssetRef asset, out Texture2D texture)
{
texture = null;
var key = ResolveLocalKey(asset);
if (string.IsNullOrWhiteSpace(key))
return false;
texture = Resources.Load<Texture2D>(NormalizeResourceKey(key));
return texture != null;
}
private static string NormalizeResourceKey(string key)
{
const string resourcesPrefix = "resources://";
@ -65,6 +87,17 @@ public sealed class AetheriaDaemonRenderAssetCatalog : ScriptableObject
return key;
}
private static string ResolveLocalKey(AetheriaRuntimeAssetRef asset)
{
if (asset == null)
return "";
if (string.Equals(asset.Transport, AetheriaRuntimeAssetTransports.Resources, StringComparison.OrdinalIgnoreCase))
return asset.Uri;
return string.IsNullOrWhiteSpace(asset.Uri) ? asset.AssetKey : asset.Uri;
}
[Serializable]
private struct MeshEntry
{

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@ -0,0 +1,137 @@
using GameCult.Aetheria.State.Verse;
using Unity.Mathematics;
using UnityEngine;
public sealed class AetheriaRenderSplatBuffer : System.IDisposable
{
public const string SplatBufferPropertyName = "_AetheriaSplats";
public const string SplatCountPropertyName = "_AetheriaSplatCount";
public const string ViewportToClipPropertyName = "_AetheriaViewportToClip";
public const string ChannelFilterPropertyName = "_AetheriaChannelFilter";
private const int SplatStrideBytes = 80;
private AetheriaRenderSplat[] _splats = System.Array.Empty<AetheriaRenderSplat>();
private GraphicsBuffer _buffer;
private int _capacity;
public int Count { get; private set; }
public GraphicsBuffer Buffer => _buffer;
public bool HasGpuBuffer => _buffer != null && _buffer.IsValid() && Count > 0;
public bool Upload(AetheriaRuntimeRenderSplatSoa splats, int channelFilter = -1, int layerFilter = -1)
{
Count = Pack(splats, channelFilter, layerFilter);
EnsureCapacity(Count);
if (Count <= 0)
return false;
_buffer.SetData(_splats, 0, 0, Count);
return true;
}
private int Pack(AetheriaRuntimeRenderSplatSoa splats, int channelFilter, int layerFilter)
{
if (splats == null || splats.Count <= 0)
return 0;
EnsureCpuCapacity(splats.Count);
var count = 0;
for (var i = 0; i < splats.Count; i++)
{
var channel = Read(splats.Channel, i, 0);
if (channelFilter >= 0 && channel != channelFilter)
continue;
var layerIndex = Read(splats.LayerIndex, i, -1);
if (layerFilter >= 0 && layerIndex != layerFilter)
continue;
var halfExtentX = (float)Read(splats.HalfExtentX, i, 0);
var halfExtentY = (float)Read(splats.HalfExtentY, i, 0);
if (halfExtentX <= 0 || halfExtentY <= 0)
continue;
_splats[count++] = new AetheriaRenderSplat
{
CenterHalfExtent = new float4(
(float)Read(splats.CenterX, i, 0),
(float)Read(splats.CenterY, i, 0),
halfExtentX,
halfExtentY),
RotationChannelFalloff = new float4(
(float)Read(splats.RotationCos, i, 1),
(float)Read(splats.RotationSin, i, 0),
channel,
Read(splats.Falloff, i, AetheriaRuntimeRenderSplatFalloffs.Smooth)),
LayerSource = new float4(
layerIndex,
Read(splats.SourceKind, i, AetheriaRuntimeRenderSplatSourceKinds.Constant),
(float)Read(splats.AnimationSpeed, i, 0),
(float)Read(splats.SourceFlags, i, 0)),
SourceFrequencyPhase = new float4(
(float)Read(splats.FrequencyX, i, 1),
(float)Read(splats.FrequencyY, i, 1),
(float)Read(splats.PhaseX, i, 0),
(float)Read(splats.PhaseY, i, 0)),
Value = new float4(
(float)Read(splats.ValueR, i, 0),
(float)Read(splats.ValueG, i, 0),
(float)Read(splats.ValueB, i, 0),
(float)Read(splats.ValueA, i, 1))
};
}
return count;
}
private void EnsureCpuCapacity(int count)
{
if (_splats.Length >= count)
return;
_splats = new AetheriaRenderSplat[math.ceilpow2(math.max(1, count))];
}
private void EnsureCapacity(int count)
{
if (_buffer != null && _buffer.IsValid() && _capacity >= count)
return;
_buffer?.Release();
_buffer = null;
_capacity = 0;
if (count <= 0)
return;
_capacity = math.ceilpow2(math.max(1, count));
_buffer = new GraphicsBuffer(GraphicsBuffer.Target.Structured, _capacity, SplatStrideBytes);
}
public void Dispose()
{
_buffer?.Release();
_buffer = null;
_capacity = 0;
Count = 0;
}
private static double Read(System.Collections.Generic.IReadOnlyList<double> values, int index, double fallback)
{
return values != null && index >= 0 && index < values.Count ? values[index] : fallback;
}
private static int Read(System.Collections.Generic.IReadOnlyList<int> values, int index, int fallback)
{
return values != null && index >= 0 && index < values.Count ? values[index] : fallback;
}
private struct AetheriaRenderSplat
{
public float4 CenterHalfExtent;
public float4 RotationChannelFalloff;
public float4 LayerSource;
public float4 SourceFrequencyPhase;
public float4 Value;
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,241 @@
using System;
using System.Collections.Generic;
using GameCult.Aetheria.State.Verse;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.UI;
public sealed class AetheriaRenderSplatLayerRenderer : MonoBehaviour
{
[SerializeField]
private AetheriaRenderSplatRasterizer rasterizer;
[SerializeField]
private AetheriaRenderSplatLayerBinding[] bindings =
{
new AetheriaRenderSplatLayerBinding
{
LayerKey = AetheriaRuntimeRenderSplatLayerKeys.GravityHeight,
MaterialTextureProperty = "_DetailTex",
GlobalTextureName = "_AetheriaGravityHeight"
},
new AetheriaRenderSplatLayerBinding
{
LayerKey = AetheriaRuntimeRenderSplatLayerKeys.FogTint,
MaterialTextureProperty = "_DetailTex",
GlobalTextureName = "_NebulaTint"
},
new AetheriaRenderSplatLayerBinding
{
LayerKey = AetheriaRuntimeRenderSplatLayerKeys.FogSurfaceHeight,
GlobalTextureName = "_NebulaSurfaceHeight",
WidthScale = 0.5f,
HeightScale = 0.5f
},
new AetheriaRenderSplatLayerBinding
{
LayerKey = AetheriaRuntimeRenderSplatLayerKeys.FogPatchHeight,
GlobalTextureName = "_NebulaPatchHeight",
WidthScale = 0.5f,
HeightScale = 0.5f
},
new AetheriaRenderSplatLayerBinding
{
LayerKey = AetheriaRuntimeRenderSplatLayerKeys.FogPatch,
GlobalTextureName = "_NebulaPatch",
WidthScale = 0.5f,
HeightScale = 0.5f
},
new AetheriaRenderSplatLayerBinding
{
LayerKey = AetheriaRuntimeRenderSplatLayerKeys.Influence,
MaterialTextureProperty = "_DetailTex",
GlobalTextureName = "_AetheriaInfluence"
}
};
private readonly Dictionary<string, RenderTexture> _texturesByLayerKey =
new Dictionary<string, RenderTexture>(StringComparer.Ordinal);
private void Reset()
{
rasterizer = GetComponent<AetheriaRenderSplatRasterizer>();
}
public bool TryGetTexture(string layerKey, out RenderTexture texture)
{
return _texturesByLayerKey.TryGetValue(layerKey ?? "", out texture);
}
public void Render(
AetheriaRuntimeRenderSplatsViewportDocument document,
int width,
int height)
{
if (document == null)
return;
ResolveRasterizer();
if (rasterizer == null)
return;
var layers = document.Layers ?? Array.Empty<AetheriaRuntimeRenderSplatLayerDefinition>();
for (var layerIndex = 0; layerIndex < layers.Count; layerIndex++)
{
var layer = layers[layerIndex];
if (layer == null || string.IsNullOrWhiteSpace(layer.LayerKey))
continue;
foreach (var binding in bindings ?? Array.Empty<AetheriaRenderSplatLayerBinding>())
{
if (binding == null ||
!binding.Enabled ||
!string.Equals(binding.LayerKey, layer.LayerKey, StringComparison.Ordinal))
{
continue;
}
var texture = EnsureTexture(binding, layer, width, height);
rasterizer.RenderLayerToTarget(
document,
texture,
layerIndex,
ResolveMaterialPass(layer.BlendMode),
ResolveClearColor(layer));
ApplyBinding(binding, texture);
_texturesByLayerKey[layer.LayerKey] = texture;
}
}
}
private void ResolveRasterizer()
{
if (rasterizer != null)
return;
rasterizer = GetComponent<AetheriaRenderSplatRasterizer>();
if (rasterizer == null)
rasterizer = gameObject.AddComponent<AetheriaRenderSplatRasterizer>();
}
private RenderTexture EnsureTexture(
AetheriaRenderSplatLayerBinding binding,
AetheriaRuntimeRenderSplatLayerDefinition layer,
int width,
int height)
{
var targetWidth = math.max(1, Mathf.RoundToInt(width * Mathf.Max(0.01f, binding.WidthScale)));
var targetHeight = math.max(1, Mathf.RoundToInt(height * Mathf.Max(0.01f, binding.HeightScale)));
var format = ResolveGraphicsFormat(binding.GraphicsFormatOverride, layer.GraphicsFormat);
var existing = binding.TargetTexture;
if (existing != null &&
existing.width == targetWidth &&
existing.height == targetHeight &&
existing.graphicsFormat == format)
{
return existing;
}
if (existing != null)
{
existing.Release();
Destroy(existing);
}
var descriptor = new RenderTextureDescriptor(targetWidth, targetHeight)
{
depthBufferBits = 0,
graphicsFormat = format,
msaaSamples = 1,
sRGB = false,
useMipMap = binding.UseMipMaps,
autoGenerateMips = binding.UseMipMaps
};
binding.TargetTexture = new RenderTexture(descriptor)
{
name = $"Aetheria {layer.LayerKey}",
filterMode = binding.FilterMode,
wrapMode = TextureWrapMode.Clamp
};
binding.TargetTexture.Create();
return binding.TargetTexture;
}
private static GraphicsFormat ResolveGraphicsFormat(string bindingOverride, string layerFormat)
{
var value = string.IsNullOrWhiteSpace(bindingOverride) ? layerFormat : bindingOverride;
return Enum.TryParse(value, out GraphicsFormat format)
? format
: GraphicsFormat.R16_SFloat;
}
private static int ResolveMaterialPass(string blendMode)
{
switch (blendMode)
{
case AetheriaRuntimeRenderSplatBlendModes.Max:
return 1;
case AetheriaRuntimeRenderSplatBlendModes.Alpha:
return 2;
default:
return 0;
}
}
private static Color ResolveClearColor(AetheriaRuntimeRenderSplatLayerDefinition layer)
{
return new Color(
(float)layer.ClearR,
(float)layer.ClearG,
(float)layer.ClearB,
(float)layer.ClearA);
}
private static void ApplyBinding(AetheriaRenderSplatLayerBinding binding, RenderTexture texture)
{
if (binding.Display != null)
{
var material = binding.Display.material;
if (material != null && !string.IsNullOrWhiteSpace(binding.MaterialTextureProperty))
material.SetTexture(binding.MaterialTextureProperty, texture);
else
binding.Display.material.mainTexture = texture;
}
if (!string.IsNullOrWhiteSpace(binding.GlobalTextureName))
Shader.SetGlobalTexture(binding.GlobalTextureName, texture);
}
private void OnDisable()
{
foreach (var binding in bindings ?? Array.Empty<AetheriaRenderSplatLayerBinding>())
{
if (binding?.TargetTexture == null)
continue;
binding.TargetTexture.Release();
Destroy(binding.TargetTexture);
binding.TargetTexture = null;
}
_texturesByLayerKey.Clear();
}
}
[Serializable]
public sealed class AetheriaRenderSplatLayerBinding
{
public bool Enabled = true;
public string LayerKey = "";
public Image Display;
public string MaterialTextureProperty = "_DetailTex";
public string GlobalTextureName = "";
public string GraphicsFormatOverride = "";
public float WidthScale = 1.0f;
public float HeightScale = 1.0f;
public bool UseMipMaps;
public FilterMode FilterMode = FilterMode.Bilinear;
[NonSerialized]
public RenderTexture TargetTexture;
}

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@ -0,0 +1,300 @@
using GameCult.Aetheria.State.Verse;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
public sealed class AetheriaRenderSplatRasterizer : MonoBehaviour
{
[SerializeField]
private Material splatMaterial;
[SerializeField]
private RenderTexture targetTexture;
[SerializeField]
private GraphicsFormat targetFormat = GraphicsFormat.R16_SFloat;
[SerializeField]
private int width = 512;
[SerializeField]
private int height = 512;
[SerializeField]
private int channelFilter = -1;
[SerializeField]
private int layerFilter = -1;
[SerializeField]
private int materialPass;
[SerializeField]
private Color clearColor = Color.clear;
[SerializeField]
private bool clearBeforeDraw = true;
private readonly AetheriaRenderSplatBuffer _buffer = new AetheriaRenderSplatBuffer();
private CommandBuffer _commandBuffer;
private RenderTexture _ownedTargetTexture;
private Material _ownedSplatMaterial;
private static readonly int SplatBufferPropertyId =
Shader.PropertyToID(AetheriaRenderSplatBuffer.SplatBufferPropertyName);
private static readonly int SplatCountPropertyId =
Shader.PropertyToID(AetheriaRenderSplatBuffer.SplatCountPropertyName);
private static readonly int ViewportToClipPropertyId =
Shader.PropertyToID(AetheriaRenderSplatBuffer.ViewportToClipPropertyName);
private static readonly int ChannelFilterPropertyId =
Shader.PropertyToID(AetheriaRenderSplatBuffer.ChannelFilterPropertyName);
public RenderTexture TargetTexture => targetTexture != null ? targetTexture : _ownedTargetTexture;
public int ChannelFilter
{
get => channelFilter;
set => channelFilter = value;
}
public int LayerFilter
{
get => layerFilter;
set => layerFilter = value;
}
public int LastDrawnCount { get; private set; }
public RenderTexture Render(
AetheriaRuntimeRenderSplatsViewportDocument document,
int overrideWidth = 0,
int overrideHeight = 0)
{
if (document == null)
{
LastDrawnCount = 0;
return TargetTexture;
}
var output = EnsureTarget(overrideWidth, overrideHeight);
var material = ResolveMaterial();
if (output == null || material == null)
{
LastDrawnCount = 0;
return output;
}
_buffer.Upload(document.Splats, channelFilter, layerFilter);
LastDrawnCount = _buffer.Count;
if (!_buffer.HasGpuBuffer)
{
if (clearBeforeDraw)
Clear(output);
return output;
}
_commandBuffer ??= new CommandBuffer { name = "Aetheria Render Splats" };
_commandBuffer.Clear();
_commandBuffer.SetRenderTarget(output);
if (clearBeforeDraw)
_commandBuffer.ClearRenderTarget(false, true, clearColor);
_commandBuffer.SetGlobalBuffer(SplatBufferPropertyId, _buffer.Buffer);
_commandBuffer.SetGlobalInt(SplatCountPropertyId, _buffer.Count);
_commandBuffer.SetGlobalInt(ChannelFilterPropertyId, channelFilter);
_commandBuffer.SetGlobalMatrix(ViewportToClipPropertyId, BuildViewportToClip(document.Viewport));
_commandBuffer.DrawProcedural(
Matrix4x4.identity,
material,
math.max(0, materialPass),
MeshTopology.Triangles,
6,
_buffer.Count);
Graphics.ExecuteCommandBuffer(_commandBuffer);
return output;
}
public RenderTexture Render(
AetheriaRuntimeRenderSplatsViewportDocument document,
int overrideWidth,
int overrideHeight,
int overrideChannelFilter)
{
var previousChannelFilter = channelFilter;
channelFilter = overrideChannelFilter;
try
{
return Render(document, overrideWidth, overrideHeight);
}
finally
{
channelFilter = previousChannelFilter;
}
}
public RenderTexture RenderLayer(
AetheriaRuntimeRenderSplatsViewportDocument document,
int overrideWidth,
int overrideHeight,
int overrideLayerFilter,
int overrideMaterialPass,
GraphicsFormat overrideTargetFormat,
Color overrideClearColor)
{
var previousLayerFilter = layerFilter;
var previousMaterialPass = materialPass;
var previousTargetFormat = targetFormat;
var previousClearColor = clearColor;
layerFilter = overrideLayerFilter;
materialPass = overrideMaterialPass;
targetFormat = overrideTargetFormat;
clearColor = overrideClearColor;
try
{
return Render(document, overrideWidth, overrideHeight);
}
finally
{
layerFilter = previousLayerFilter;
materialPass = previousMaterialPass;
targetFormat = previousTargetFormat;
clearColor = previousClearColor;
}
}
public RenderTexture RenderLayerToTarget(
AetheriaRuntimeRenderSplatsViewportDocument document,
RenderTexture output,
int overrideLayerFilter,
int overrideMaterialPass,
Color overrideClearColor)
{
var previousTargetTexture = targetTexture;
var previousLayerFilter = layerFilter;
var previousMaterialPass = materialPass;
var previousClearColor = clearColor;
targetTexture = output;
layerFilter = overrideLayerFilter;
materialPass = overrideMaterialPass;
clearColor = overrideClearColor;
try
{
return Render(document, output != null ? output.width : 0, output != null ? output.height : 0);
}
finally
{
targetTexture = previousTargetTexture;
layerFilter = previousLayerFilter;
materialPass = previousMaterialPass;
clearColor = previousClearColor;
}
}
private Material ResolveMaterial()
{
if (splatMaterial != null)
return splatMaterial;
if (_ownedSplatMaterial != null)
return _ownedSplatMaterial;
var shader = Shader.Find("Aetheria/Render Splats");
if (shader == null)
return null;
_ownedSplatMaterial = new Material(shader)
{
hideFlags = HideFlags.DontSave
};
return _ownedSplatMaterial;
}
private RenderTexture EnsureTarget(int overrideWidth, int overrideHeight)
{
if (targetTexture != null)
return targetTexture;
var targetWidth = math.max(1, overrideWidth > 0 ? overrideWidth : width);
var targetHeight = math.max(1, overrideHeight > 0 ? overrideHeight : height);
if (_ownedTargetTexture != null &&
_ownedTargetTexture.width == targetWidth &&
_ownedTargetTexture.height == targetHeight &&
_ownedTargetTexture.graphicsFormat == targetFormat)
{
return _ownedTargetTexture;
}
ReleaseOwnedTarget();
var descriptor = new RenderTextureDescriptor(targetWidth, targetHeight)
{
depthBufferBits = 0,
graphicsFormat = targetFormat,
msaaSamples = 1,
sRGB = false,
useMipMap = false,
autoGenerateMips = false
};
_ownedTargetTexture = new RenderTexture(descriptor)
{
name = "Aetheria Render Splats",
filterMode = FilterMode.Bilinear,
wrapMode = TextureWrapMode.Clamp
};
_ownedTargetTexture.Create();
return _ownedTargetTexture;
}
private void Clear(RenderTexture output)
{
_commandBuffer ??= new CommandBuffer { name = "Aetheria Render Splats" };
_commandBuffer.Clear();
_commandBuffer.SetRenderTarget(output);
_commandBuffer.ClearRenderTarget(false, true, clearColor);
Graphics.ExecuteCommandBuffer(_commandBuffer);
}
private static Matrix4x4 BuildViewportToClip(AetheriaRuntimeRtsViewportBounds viewport)
{
viewport ??= new AetheriaRuntimeRtsViewportBounds();
var minX = (float)math.min(viewport.MinX, viewport.MaxX);
var minY = (float)math.min(viewport.MinY, viewport.MaxY);
var maxX = (float)math.max(viewport.MinX, viewport.MaxX);
var maxY = (float)math.max(viewport.MinY, viewport.MaxY);
var width = math.max(0.0001f, maxX - minX);
var height = math.max(0.0001f, maxY - minY);
return new Matrix4x4(
new Vector4(2f / width, 0, 0, 0),
new Vector4(0, 2f / height, 0, 0),
new Vector4(0, 0, 1, 0),
new Vector4(-(maxX + minX) / width, -(maxY + minY) / height, 0, 1));
}
private void OnDisable()
{
_buffer.Dispose();
_commandBuffer?.Release();
_commandBuffer = null;
DestroyOwnedMaterial();
ReleaseOwnedTarget();
LastDrawnCount = 0;
}
private void DestroyOwnedMaterial()
{
if (_ownedSplatMaterial == null)
return;
Destroy(_ownedSplatMaterial);
_ownedSplatMaterial = null;
}
private void ReleaseOwnedTarget()
{
if (_ownedTargetTexture == null)
return;
_ownedTargetTexture.Release();
Destroy(_ownedTargetTexture);
_ownedTargetTexture = null;
}
}

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@ -36,7 +36,6 @@ public sealed class AetheriaUnityPilotFrameAdapter
return;
}
var renderSettings = ZoneRenderer?.RenderSettings;
TargetPresentation?.Tick(currentEntity, timeSeconds);
var look = Input.Player.Look.ReadValue<Vector2>();
@ -50,13 +49,14 @@ public sealed class AetheriaUnityPilotFrameAdapter
_setViewDirection(viewDirection);
PilotCommands.RequestLookDirection(viewDirection);
if (renderSettings != null)
if (ZoneRenderer != null)
{
var renderSettings = ZoneRenderer.RenderSettings;
if (HeatstrokePost != null)
HeatstrokePost.weight = (float)renderSettings.Value.NormalizeHeatstrokePost(currentEntity.Heatstroke);
HeatstrokePost.weight = (float)renderSettings.NormalizeHeatstrokePost(currentEntity.Heatstroke);
if (SevereHeatstrokePost != null)
SevereHeatstrokePost.weight =
(float)renderSettings.Value.ResolveSevereHeatstrokePostWeight(currentEntity.Heatstroke, timeSeconds);
(float)renderSettings.ResolveSevereHeatstrokePostWeight(currentEntity.Heatstroke, timeSeconds);
}
if (currentEntity is Ship)

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@ -0,0 +1,164 @@
using System;
using System.IO;
using GameCult.Aetheria.State.Verse;
using UnityEngine;
public sealed class AetheriaUnityRenderSplatViewportSource : MonoBehaviour
{
[SerializeField]
private AetheriaRenderSplatRasterizer rasterizer;
[SerializeField]
private AetheriaRenderSplatLayerRenderer layerRenderer;
[SerializeField]
private string layerKey = AetheriaRuntimeRenderSplatLayerKeys.GravityHeight;
[SerializeField]
private Vector2 position;
[SerializeField]
private Vector2 size = new Vector2(1024, 1024);
[SerializeField]
private float refreshIntervalSeconds = 0.5f;
[SerializeField]
private bool renderInLateUpdate = true;
private AetheriaClient _client;
private string _clientStatePath = "";
private float _nextRefreshTime;
private AetheriaRuntimeRenderSplatsViewportDocument _document;
public RenderTexture TargetTexture
{
get
{
if (layerRenderer != null && layerRenderer.TryGetTexture(layerKey, out var texture))
return texture;
return rasterizer != null ? rasterizer.TargetTexture : null;
}
}
private void Reset()
{
rasterizer = GetComponent<AetheriaRenderSplatRasterizer>();
layerRenderer = GetComponent<AetheriaRenderSplatLayerRenderer>();
}
private void LateUpdate()
{
if (renderInLateUpdate)
RenderLatest();
}
public bool RenderLatest()
{
ResolveRenderers();
if (layerRenderer == null && rasterizer == null)
return false;
RefreshDocument(false);
if (_document == null)
return false;
if (layerRenderer != null)
{
layerRenderer.Render(_document, Mathf.RoundToInt(size.x), Mathf.RoundToInt(size.y));
return true;
}
rasterizer.Render(_document, Mathf.RoundToInt(size.x), Mathf.RoundToInt(size.y));
return true;
}
private void ResolveRenderers()
{
if (layerRenderer == null)
layerRenderer = GetComponent<AetheriaRenderSplatLayerRenderer>();
if (rasterizer == null)
rasterizer = GetComponent<AetheriaRenderSplatRasterizer>();
if (layerRenderer == null && rasterizer == null)
layerRenderer = gameObject.AddComponent<AetheriaRenderSplatLayerRenderer>();
}
public void SetLayerKey(string value)
{
layerKey = string.IsNullOrWhiteSpace(value)
? AetheriaRuntimeRenderSplatLayerKeys.GravityHeight
: value;
}
public void SetViewport(Vector2 center, Vector2 viewportSize)
{
position = center;
size = viewportSize;
RefreshDocument(true);
}
private void RefreshDocument(bool force)
{
if (!force && Time.unscaledTime < _nextRefreshTime)
return;
_nextRefreshTime = Time.unscaledTime + Mathf.Max(0.02f, refreshIntervalSeconds);
try
{
_document = ResolveClient()
.RenderSplatsViewportAsync(ResolveViewportBounds())
.GetAwaiter()
.GetResult();
}
catch (Exception ex)
{
Debug.LogWarning($"Failed to read Aetheria render splats from local Verse state: {ex.Message}");
}
}
private AetheriaRuntimeRtsViewportBounds ResolveViewportBounds()
{
var halfSize = size * 0.5f;
return new AetheriaRuntimeRtsViewportBounds
{
MinX = position.x - halfSize.x,
MinY = position.y - halfSize.y,
MaxX = position.x + halfSize.x,
MaxY = position.y + halfSize.y
};
}
private AetheriaClient ResolveClient()
{
var gameDataDirectory = new DirectoryInfo(Path.Combine(Application.dataPath, "..", "GameData"));
var stateBoot = AetheriaRuntimeStateBoot.Inspect(gameDataDirectory);
if (_client != null && string.Equals(_clientStatePath, stateBoot.StateFilePath, StringComparison.Ordinal))
return _client;
DisposeClient();
_client = AetheriaClient
.OpenLocalAsync(
gameDataDirectory,
"unity-render-splat-viewport",
"local",
pullOnOpen: true)
.GetAwaiter()
.GetResult();
_clientStatePath = stateBoot.StateFilePath;
return _client;
}
private void OnDestroy()
{
DisposeClient();
}
private void DisposeClient()
{
_client?.Dispose();
_client = null;
_clientStatePath = "";
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 473b4029da16430aa0c0ef89298070d8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -61,12 +61,12 @@ public sealed class AetheriaUnityTargetPresentation
_observedHostileIndicatorTargets.Clear();
_observedFriendlyIndicatorTargets.Clear();
var renderSettings = ZoneRenderer?.RenderSettings;
if (currentEntity != null && renderSettings != null)
if (currentEntity != null && ZoneRenderer != null)
{
var renderSettings = ZoneRenderer.RenderSettings;
var contacts = ResolveVisibleContacts?.Invoke(
currentEntity,
renderSettings.Value.TargetDetectionInfoThreshold,
renderSettings.TargetDetectionInfoThreshold,
true) ?? Array.Empty<AetheriaRuntimeZoneContactRow>();
foreach (var contact in contacts)
@ -153,10 +153,10 @@ public sealed class AetheriaUnityTargetPresentation
float time,
bool blinkSpottedTargets)
{
var renderSettings = ZoneRenderer?.RenderSettings;
if (renderSettings == null)
if (ZoneRenderer == null)
return;
var renderSettings = ZoneRenderer.RenderSettings;
foreach (var indicator in indicators)
{
indicator.Value.gameObject.SetActive(indicator.Key != observedTarget);
@ -168,9 +168,9 @@ public sealed class AetheriaUnityTargetPresentation
}
var infoGathered = ResolveInfoGathered?.Invoke(indicator.Key, currentEntity) ?? 0f;
indicator.Value.Fill.fillAmount = (float)renderSettings.Value.NormalizeDetectionProgress(infoGathered);
indicator.Value.Fill.fillAmount = (float)renderSettings.NormalizeDetectionProgress(infoGathered);
indicator.Value.Fill.enabled = !blinkSpottedTargets ||
renderSettings.Value.ResolveTargetSpottedFillEnabled(infoGathered, time);
renderSettings.ResolveTargetSpottedFillEnabled(infoGathered, time);
}
}