Demote Unity config MessagePack metadata
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10 changed files with 84 additions and 106 deletions
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@ -157,10 +157,12 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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parse/display models, not MessagePack save shapes. `PlayerSettings` is a
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plain session-local runtime object until typed Verse settings are imported
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into Unity. `ZoneData` body/orbit DTOs, `ItemInstance` DTOs,
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`EntitySettings`, and `Ship` are also plain runtime/session projections now,
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not MessagePack persistence shapes. The global scene-load MessagePack
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resolver hook is deleted. The slime compute settings path no longer
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serializes its local parameter struct for change detection.
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`EntitySettings`, `Ship`, Unity inspector game settings, environment/volume
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settings, exponential curves, Wwise bindings, and enum dictionaries are also
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plain runtime/session/config projections now, not MessagePack persistence
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shapes. The global scene-load MessagePack resolver hook is deleted. The slime
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compute settings path no longer serializes its local parameter struct for
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change detection.
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- The dead story compiled-JSON cache sketch and its SHA helper are deleted;
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story compilation currently reads Ink source directly until a typed Verse
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story/cache document exists.
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