Demote Unity config MessagePack metadata
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a9f10f5646
commit
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10 changed files with 84 additions and 106 deletions
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@ -1,9 +1,7 @@
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using System;
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using MessagePack;
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[MessagePackObject]
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public class EnumDictionary<E, T> where E : Enum
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{
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[Key(0)] public T[] Values;
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public T[] Values;
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public EnumDictionary()
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{
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@ -11,4 +9,4 @@ public class EnumDictionary<E, T> where E : Enum
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}
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public T this[E key] => Values[Convert.ToInt32(key)];
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}
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}
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@ -1,84 +1,80 @@
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using System;
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using MessagePack;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using static Unity.Mathematics.noise;
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using float2 = Unity.Mathematics.float2;
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[Serializable, MessagePackObject]
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[Serializable]
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public class ZoneEnvironment
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{
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[Key(0)] public NebulaSettings Nebula;
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[Key(1)] public FlowSettings Flow;
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[Key(2)] public NoiseSettings Noise;
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[Key(3)] public AmbientLightingSettings Lighting;
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[Key(4)] public GridSettings Grid;
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public NebulaSettings Nebula;
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public FlowSettings Flow;
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public NoiseSettings Noise;
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public AmbientLightingSettings Lighting;
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public GridSettings Grid;
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}
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[Serializable, MessagePackObject]
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[Serializable]
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public class NebulaSettings
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{
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[Key(0)] public float FillDensity;
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[Key(1)] public float FillDistance;
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[Key(2)] public float FillExponent;
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[Key(12)] public float FillOffset;
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[Key(3)] public float PatchDensity;
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[Key(4)] public float FloorOffset;
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[Key(5)] public float FloorBlend;
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[Key(6)] public float PatchBlend;
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[Key(7)] public float Luminance;
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[Key(13)] public float Extinction;
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//[Key(8)] public float TintExponent;
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[Key(9)] public float TintLodExponent;
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[Key(10)] public float SafetyDistance;
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public float FillDensity;
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public float FillDistance;
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public float FillExponent;
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public float FillOffset;
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public float PatchDensity;
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public float FloorOffset;
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public float FloorBlend;
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public float PatchBlend;
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public float Luminance;
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public float Extinction;
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public float TintLodExponent;
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public float SafetyDistance;
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}
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[Serializable, MessagePackObject]
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[Serializable]
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public class GridSettings
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{
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[Key(0)] public bool Enabled;
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[Key(1)] public float Offset;
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public bool Enabled;
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public float Offset;
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}
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[Serializable, MessagePackObject]
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[Serializable]
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public class AmbientLightingSettings
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{
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[Key(0)] public float DynamicSkyBoost;
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[Key(1)] public float DynamicLodHigh;
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[Key(2)] public float DynamicLodLow;
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[Key(3)] public float DynamicIntensity;
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public float DynamicSkyBoost;
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public float DynamicLodHigh;
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public float DynamicLodLow;
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public float DynamicIntensity;
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}
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[Serializable, MessagePackObject]
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[Serializable]
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public class FlowSettings
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{
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[Key(0)] public float GlobalScale;
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[Key(1)] public float GlobalAmplitude;
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[Key(2)] public float GlobalScrollSpeed;
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[Key(3)] public float Period;
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[Key(4)] public float SlopeAmplitude;
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[Key(5)] public float SwirlAmplitude;
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public float GlobalScale;
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public float GlobalAmplitude;
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public float GlobalScrollSpeed;
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public float Period;
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public float SlopeAmplitude;
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public float SwirlAmplitude;
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}
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[Serializable, MessagePackObject]
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[Serializable]
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public class NoiseSettings
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{
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[Key(0)] public float Scale;
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[Key(1)] public float Amplitude;
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[Key(2)] public float Exponent;
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[Key(3)] public float Speed;
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[Key(4)] public float SlopeExponent;
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public float Scale;
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public float Amplitude;
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public float Exponent;
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public float Speed;
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public float SlopeExponent;
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}
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[Union(0, typeof(PowerBrush)),
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Union(1, typeof(SimplexBrush)),
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Serializable, MessagePackObject]
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[Serializable]
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public abstract class Brush
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{
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[Key(0)] public BrushLayer LayerMask;
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[Key(1)] public float Cutoff;
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[Key(2)] public float Depth;
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[Key(3)] public float EnvelopeExponent;
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public BrushLayer LayerMask;
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public float Cutoff;
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public float Depth;
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public float EnvelopeExponent;
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float powerPulse( float x, float power )
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{
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@ -97,7 +93,7 @@ public abstract class Brush
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}
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}
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[Serializable, MessagePackObject]
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[Serializable]
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public class PowerBrush : Brush
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{
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protected override float Evaluate(float2 world, float2 uv)
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@ -106,26 +102,25 @@ public class PowerBrush : Brush
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}
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}
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[Serializable, MessagePackObject]
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[Serializable]
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public abstract class TextureBrush : Brush
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{
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[Key(4)] public float2 Frequency;
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[Key(5)] public float2 Phase;
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public float2 Frequency;
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public float2 Phase;
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}
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[Serializable, MessagePackObject]
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[Serializable]
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public abstract class AnimatedBrush : TextureBrush
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{
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[Key(6)] public float AnimationSpeed;
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public float AnimationSpeed;
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[IgnoreMember]
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public float Time { get; set; }
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}
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[Serializable, MessagePackObject]
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[Serializable]
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public class SimplexBrush : TextureBrush
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{
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[Key(6)] public bool AbsoluteValue;
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public bool AbsoluteValue;
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protected override float Evaluate(float2 world, float2 uv)
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{
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@ -134,10 +129,10 @@ public class SimplexBrush : TextureBrush
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}
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}
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[Serializable, MessagePackObject]
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[Serializable]
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public class AnimatedSimplexBrush : AnimatedBrush
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{
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[Key(7)] public bool AbsoluteValue;
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public bool AbsoluteValue;
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protected override float Evaluate(float2 world, float2 uv)
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{
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@ -146,10 +141,10 @@ public class AnimatedSimplexBrush : AnimatedBrush
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}
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}
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[Serializable, MessagePackObject]
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[Serializable]
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public class RadialWaveBrush : TextureBrush
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{
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[Key(7)] public float WaveExponent;
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public float WaveExponent;
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protected override float Evaluate(float2 world, float2 uv)
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{
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@ -5,35 +5,34 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using MessagePack;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[Serializable, MessagePackObject]
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[Serializable]
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public class ExponentialCurve
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{
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[Key(0), Inspectable]
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[Inspectable]
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public float Exponent;
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[Key(1), Inspectable]
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[Inspectable]
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public float Multiplier;
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[Key(2), Inspectable]
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[Inspectable]
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public float Constant;
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public float Evaluate(float value) => Multiplier * pow(value, Exponent) + Constant;
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}
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[Serializable, MessagePackObject]
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[Serializable]
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public class ExponentialLerp
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{
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[Key(0), Inspectable]
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[Inspectable]
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public float Exponent;
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[Key(1), Inspectable]
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[Inspectable]
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public float Minimum;
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[Key(2), Inspectable]
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[Inspectable]
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public float Maximum;
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public float Evaluate(float value) => Minimum + pow(saturate(value), Exponent) * (Maximum - Minimum);
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@ -5,12 +5,11 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using MessagePack;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using static Unity.Mathematics.noise;
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[Serializable, MessagePackObject(keyAsPropertyName:true)]
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[Serializable]
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public class PlanetSettings
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{
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public float ZoneDepthExponent;
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@ -35,7 +34,7 @@ public class PlanetSettings
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public ExponentialCurve OrbitPeriod;
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}
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[Serializable, MessagePackObject(keyAsPropertyName:true)]
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[Serializable]
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public class GalaxyShapeSettings
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{
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public int Arms = 4;
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@ -43,7 +42,7 @@ public class GalaxyShapeSettings
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public float TwistExponent = 2;
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}
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[Serializable, MessagePackObject(keyAsPropertyName:true)]
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[Serializable]
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public class NameGeneratorSettings
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{
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public int NameGeneratorMinLength = 5;
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@ -51,7 +50,7 @@ public class NameGeneratorSettings
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public int NameGeneratorOrder = 4;
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}
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[Serializable, MessagePackObject(keyAsPropertyName:true)]
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[Serializable]
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public class SectorBackgroundSettings
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{
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public float NoiseAmplitude;
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@ -85,7 +84,7 @@ public class SectorBackgroundSettings
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}
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}
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[Serializable, MessagePackObject(keyAsPropertyName:true)]
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[Serializable]
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public class SectorGenerationSettings
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{
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public float LinkDensity = .5f;
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@ -94,7 +93,7 @@ public class SectorGenerationSettings
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public int BossCount;
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}
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[Serializable, MessagePackObject(keyAsPropertyName:true)]
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[Serializable]
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public class TutorialGenerationSettings
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{
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public string ProtagonistFaction;
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@ -106,7 +105,7 @@ public class TutorialGenerationSettings
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public int ZoneCount = 32;
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}
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[Serializable, MessagePackObject(keyAsPropertyName:true)]
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[Serializable]
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public class ZoneGenerationSettings
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{
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public ExponentialCurve PlanetSafetyRadius;
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@ -151,7 +150,7 @@ public class ZoneGenerationSettings
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public string[] NameData;
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}
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[Serializable, MessagePackObject(keyAsPropertyName: true)]
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[Serializable]
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public class GameplaySettings
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{
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public EntitySettings DefaultEntitySettings;
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@ -213,11 +212,11 @@ public class GameplaySettings
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public float AgentFiringMinDot = .99f;
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}
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[Serializable, MessagePackObject(keyAsPropertyName: true)]
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[Serializable]
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public class RarityTier
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{
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public string Name;
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public float Quality;
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public float3 Color;
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public float Rarity;
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}
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}
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@ -1,20 +1,9 @@
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using MessagePack;
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[MessagePackObject]
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public class WwiseSoundBinding
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{
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[Key(0)]
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public uint PlayEvent;
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}
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[MessagePackObject]
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public class WwiseLoopingSoundBinding : WwiseSoundBinding
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{
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[Key(1)]
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public uint StopEvent;
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}
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// public class WwiseParameterBinding
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// {
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// [Key(0)]
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// public uint Parameter;
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// }
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