Advertise temporal gravity fog program
This commit is contained in:
parent
5ae798c6d7
commit
636cff4878
9 changed files with 106 additions and 10 deletions
|
|
@ -718,7 +718,10 @@ public class DaemonRuntimeDocumentTests
|
|||
Assert.IsTrue(assetManifest.Assets.Any(asset =>
|
||||
asset.Ref.AssetKey == "shader.environment.gravity-fog" &&
|
||||
asset.Ref.Kind == AetheriaRuntimeAssetKinds.Shader &&
|
||||
asset.Ref.Metadata["unity.volume.texturePort.surfaceHeight"] == "_NebulaSurfaceHeight"));
|
||||
asset.Ref.Metadata["unity.volume.texturePort.surfaceHeight"] == "_NebulaSurfaceHeight" &&
|
||||
asset.Ref.Metadata["unity.volume.pass.temporal"] == "1" &&
|
||||
asset.Ref.Metadata["unity.volume.texturePort.currentSample"] == "_UndersampleCloudTex" &&
|
||||
asset.Ref.Metadata["unity.volume.texturePort.history"] == "_MainTex"));
|
||||
Assert.IsTrue(assetManifest.Assets.Any(asset =>
|
||||
asset.Ref.AssetKey == "texture.environment.volume-dither" &&
|
||||
asset.Ref.Kind == AetheriaRuntimeAssetKinds.Texture));
|
||||
|
|
|
|||
Loading…
Reference in a new issue