Swap Unity.Mathematics usings for CultMath

Every Unity.Mathematics using, alias and qualified name under Assets\Scripts
and tools now names CultMath. The nine `using static ...noise;` lines are
gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor
and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the
float3 colour pair stays because the bridge has none.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-14 17:39:12 +02:00
commit 6140a06a0a
130 changed files with 281 additions and 293 deletions

View file

@ -3,8 +3,8 @@ using System.Collections;
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using CultMath;
using static CultMath.math;
public class MathJsonConverter : JsonConverter
{

View file

@ -2,8 +2,8 @@
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using CultMath;
using static CultMath.math;
public class Float2Formatter : MessagePack.Formatters.IMessagePackFormatter<float2>
{

View file

@ -3,8 +3,8 @@ using System.Collections;
using System.Collections.Generic;
using MessagePack;
using MessagePack.Formatters;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using CultMath;
using static CultMath.math;
public class MathResolver : IFormatterResolver

View file

@ -23,7 +23,7 @@ public static class RegisterResolver
var options = MessagePackSerializerOptions.Standard.WithResolver(resolver);
MessagePackSerializer.DefaultOptions = options;
// Add Unity.Mathematics serialization support to Newtonsoft JSON
// Add CultMath serialization support to Newtonsoft JSON
JsonConvert.DefaultSettings = () => new JsonSerializerSettings
{
Converters = new List<JsonConverter>