Remove generated keyboard layout cache
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parent
b539b9b6e8
commit
5ddce3d2f6
4 changed files with 68 additions and 63 deletions
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@ -1,9 +1,8 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using MessagePack;
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using Ink.Runtime;
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using TMPro;
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using UniRx;
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using UnityEngine;
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@ -83,11 +82,7 @@ public class InputDisplayLayout : MonoBehaviour
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void Start()
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{
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_canvas = transform.root.GetComponent<Canvas>();
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var path = Path.Combine(ActionGameManager.GameDataDirectory.CreateSubdirectory("KeyboardLayouts").FullName, $"{LayoutFile.name}.msgpack");
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// _inputLayout = ParseJson(LayoutFile.text);
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RegisterResolver.Register();
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_inputLayout = MessagePackSerializer.Deserialize<InputLayout>(File.ReadAllBytes(path));
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// SaveLayout();
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_inputLayout = ParseJson(LayoutFile.text);
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DisplayLayout(_inputLayout);
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_buttonMappings.Add(MapMouseButton(MouseLeft, "<Mouse>/leftButton"));
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@ -386,65 +381,27 @@ public class InputDisplayLayout : MonoBehaviour
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var rows = new List<InputLayoutRow>();
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var nextWidth = 1f;
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var nextHeight = 1;
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var reader = new JsonTextReader(new StringReader(layout));
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reader.Read();
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if (reader.TokenType != JsonToken.StartArray)
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throw new JsonReaderException($"Unexpected JSON format in line {reader.LineNumber}:{reader.LinePosition}, expected: StartArray, received: {Enum.GetName(typeof(JsonToken), reader.TokenType)}");
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while(reader.Read() && reader.TokenType != JsonToken.EndArray)
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foreach (var rowValue in SimpleJson.TextToArray(layout))
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{
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if (reader.TokenType != JsonToken.StartArray)
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throw new JsonReaderException($"Unexpected JSON format in line {reader.LineNumber}:{reader.LinePosition}, expected: StartArray, received: {Enum.GetName(typeof(JsonToken), reader.TokenType)}");
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if (!(rowValue is List<object> parsedRow))
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throw new FormatException("Unexpected keyboard layout JSON format: expected a row array.");
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var row = new InputLayoutKeyRow();
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var columns = new List<InputLayoutColumn>();
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while (reader.Read() && reader.TokenType != JsonToken.EndArray)
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foreach (var columnValue in parsedRow)
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{
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switch (reader.TokenType)
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switch (columnValue)
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{
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case JsonToken.StartObject:
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while(reader.Read() && reader.TokenType != JsonToken.EndObject)
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{
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switch (reader.Value.ToString())
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{
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case "a": break;
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case "w":
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nextWidth = (float) (reader.ReadAsDouble() ?? 1.0);
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break;
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case "h":
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nextHeight = reader.ReadAsInt32() ?? 1;
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break;
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case "y":
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rows.Add(new InputLayoutRowSpacer{Height = (float) (reader.ReadAsDouble() ?? 0.0)});
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break;
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case "x":
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columns.Add(new InputLayoutColumnSpacer{Width = (float) (reader.ReadAsDouble() ?? 0.0)});
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break;
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}
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}
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case Dictionary<string, object> options:
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ApplyLayoutOptions(options, rows, columns, ref nextWidth, ref nextHeight);
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break;
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case JsonToken.String:
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InputLayoutKey key;
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var v = reader.Value.ToString().Trim();
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if (!string.IsNullOrEmpty(v))
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{
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var labels = v.Split('\n');
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key = nextHeight != 1 ? new InputLayoutMultiRowKey {Height = nextHeight} : new InputLayoutBindableKey();
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nextHeight = 1;
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((InputLayoutBindableKey) key).MainLabel = labels.Length == 2 ? labels[1] : v;
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((InputLayoutBindableKey) key).AltLabel = labels.Length == 2 ? labels[0] : "";
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}
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else
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key = new InputLayoutKey();
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key.Width = nextWidth;
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columns.Add(key);
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nextWidth = 1f;
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case string label:
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columns.Add(CreateLayoutKey(label, ref nextWidth, ref nextHeight));
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break;
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default:
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throw new JsonReaderException($"Unexpected JSON format in line {reader.LineNumber}:{reader.LinePosition}");
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throw new FormatException("Unexpected keyboard layout JSON format: expected a key label or options object.");
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}
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}
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@ -455,6 +412,57 @@ public class InputDisplayLayout : MonoBehaviour
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return new InputLayout {Rows = rows.ToArray()};
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}
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private static void ApplyLayoutOptions(
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Dictionary<string, object> options,
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ICollection<InputLayoutRow> rows,
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ICollection<InputLayoutColumn> columns,
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ref float nextWidth,
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ref int nextHeight)
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{
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foreach (var option in options)
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{
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switch (option.Key)
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{
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case "a":
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break;
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case "w":
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nextWidth = Convert.ToSingle(option.Value);
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break;
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case "h":
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nextHeight = Convert.ToInt32(option.Value);
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break;
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case "y":
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rows.Add(new InputLayoutRowSpacer {Height = Convert.ToSingle(option.Value)});
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break;
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case "x":
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columns.Add(new InputLayoutColumnSpacer {Width = Convert.ToSingle(option.Value)});
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break;
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}
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}
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}
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private static InputLayoutKey CreateLayoutKey(string label, ref float nextWidth, ref int nextHeight)
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{
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InputLayoutKey key;
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var trimmedLabel = label.Trim();
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if (!string.IsNullOrEmpty(trimmedLabel))
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{
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var labels = trimmedLabel.Split('\n');
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key = nextHeight != 1 ? new InputLayoutMultiRowKey {Height = nextHeight} : new InputLayoutBindableKey();
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nextHeight = 1;
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((InputLayoutBindableKey) key).MainLabel = labels.Length == 2 ? labels[1] : trimmedLabel;
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((InputLayoutBindableKey) key).AltLabel = labels.Length == 2 ? labels[0] : "";
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}
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else
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{
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key = new InputLayoutKey();
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}
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key.Width = nextWidth;
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nextWidth = 1f;
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return key;
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}
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private IEnumerator AssociateInputKeys()
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{
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var path = "";
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@ -491,10 +499,7 @@ public class InputDisplayLayout : MonoBehaviour
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private void SaveLayout()
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{
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RegisterResolver.Register();
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File.WriteAllBytes(
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Path.Combine(ActionGameManager.GameDataDirectory.CreateSubdirectory("KeyboardLayouts").FullName, $"{LayoutFile.name}.msgpack"),
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MessagePackSerializer.Serialize(_inputLayout));
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Debug.LogWarning("Keyboard layout persistence belongs to the Verse state spine. Layout edits are runtime-only until Aetheria.State is available as a Unity runtime package.");
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}
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private void OnEnable()
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