diff --git a/Assets/Scripts/ServerShared/Scenarios/Crossing.cs b/Assets/Scripts/ServerShared/Scenarios/Crossing.cs index 516aac5be..053de4f98 100644 --- a/Assets/Scripts/ServerShared/Scenarios/Crossing.cs +++ b/Assets/Scripts/ServerShared/Scenarios/Crossing.cs @@ -24,7 +24,10 @@ public sealed class Crossing : Scenario public static readonly CultMath.float2 CrosserAt = Origin + float2(-128, 45), CrosserFacing = float2(1, 0), CrosserVelocity = float2(50, 0); // The fighter is staged at this quality, so its gear and the range below do not ride the item stream. public const float StagedQuality = .6f; - public const float ProjectorRange = 1216f; // the Lightning Projector's Range in metres, 1216.4 as the fit stands settled at rest + // The Lightning Projector's Range in metres at the staged fit: 996.99 after the three seconds the test settles for + // (EvSettle); it falls toward 864 m as the projector heats. The fit as it stood at 0f5def17 (unstaged, its draws on the + // item stream) measured 1216.4. + public const float ProjectorRange = 997f; public static readonly CultMath.float2 Waiting = Origin + float2(0, ProjectorRange * .8f); public override Galaxy Generate(GalaxyStage stage) => stage.Prelude(DemoTerminus.Cast);