Properties Panel Overhaul
Marking player location on galaxy map Fixed non-input field focus disabling global key map Player start ship is now always the same Loadout generator now demands exact match for item dimensions Thermal damage now triggers ItemDamaged event = player can die from cockpit wear! Properties panel now has a much more attractive UI Implemented curve control for properties UI Centralized number formatting in player settings Moved significant digits to player settings Added temperature unit option in player settings
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152 changed files with 8691 additions and 179 deletions
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@ -34,7 +34,7 @@ public class TradeMenuDebug : MonoBehaviour
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{
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_targetCargo = GameManager.DockingBay;
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TargetCargoLabel.text = "Docking Bay";
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Properties.Context = GameManager.ItemManager;
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Properties.GameManager = GameManager;
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MinimumSizeFilter.Width.onEndEdit.AddListener(_ => Populate());
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MinimumSizeFilter.Height.onEndEdit.AddListener(_ => Populate());
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MaximumSizeFilter.Width.onEndEdit.AddListener(_ => Populate());
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@ -196,7 +196,7 @@ public class TradeMenuDebug : MonoBehaviour
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return 0;
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}));
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columns.Add(("Mass", 1,
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data => () => data.Mass.SignificantDigits(3),
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data => () => ActionGameManager.PlayerSettings.Format(data.Mass),
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data => data.Mass));
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columns.Add(("Price", 1,
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data => () => data.Price.ToString("N0"),
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@ -237,7 +237,7 @@ public class TradeMenuDebug : MonoBehaviour
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columns.Add((field.Name, 1, data =>
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{
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var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return () => ((float) field.GetValue(behavior)).SignificantDigits(3);
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return () => ActionGameManager.PlayerSettings.Format((float) field.GetValue(behavior));
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}, data =>
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{
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var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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@ -258,7 +258,7 @@ public class TradeMenuDebug : MonoBehaviour
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columns.Add((field.Name, 1, data =>
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{
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var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return () => ((PerformanceStat) field.GetValue(behavior)).Max.SignificantDigits(3);
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return () => ActionGameManager.PlayerSettings.Format(((PerformanceStat) field.GetValue(behavior)).Max);
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}, data =>
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{
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var behavior = ((EquippableItemData) data).Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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