Ship S2 fixes: structural anchors are not mounts, mod presets refused, one bad mod never bricks the boot
- Validate: a hardpoint's anchor role is fixed by its type (thruster-emitter, radiator-mesh, else articulation); ShipModPlan's duplicate role check is deleted. - Loadouts.Commit refuses a preset naming a mod design (mod-hull:/mod-ship:), so the shipped catalog never references a mod. - Compose quarantines each package: a bad package is excluded and named, a collision excludes every package involved; the game boots on the rest (or the shipped catalog) and the main menu lists the exclusions. - RequireDesigns refuses a save with a null item or lot instead of throwing NullReferenceException. - Tests: per structural role, muzzle id ties, every slot/zone/lot in RequireDesigns, listing order, exclusion cases. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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7eebd21d29
commit
54917bb39d
13 changed files with 408 additions and 92 deletions
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@ -21,7 +21,31 @@ public static class ShipModCatalog
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public static CultRecordKey HullKey(string id) => new CultRecordKey("mod-hull:" + id);
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public static CultRecordKey AuthoringKey(string id) => new CultRecordKey("mod-ship:" + id);
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public static int Compose(string shippedCatalog, string outputCatalog, string modsRoot)
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// A key the mods own. The shipped catalog and its authored records never reference one: a mod may be uninstalled.
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public static bool IsModKey(CultRecordKey key) =>
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key.IsSet() && (key.Value.StartsWith("mod-hull:", StringComparison.Ordinal) || key.Value.StartsWith("mod-ship:", StringComparison.Ordinal));
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// A package left out of the composition, named by its directory, with every reason it was left out.
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public sealed class Exclusion
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{
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public string Package;
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public string Reason;
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public override string ToString() => $"{Package}: {Reason}";
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}
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public sealed class Composition
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{
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// Ship IDs of the packages composed into the derived catalog, in directory order.
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public string[] Included;
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// Packages that failed on their own or collided with the catalog or with each other, in directory order.
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public Exclusion[] Excluded;
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}
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// One bad package never stops the rest. Each package is read and validated on its own; one that fails is excluded and
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// named. A collision (with the shipped catalog, or with another package's hull name) excludes every package involved,
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// since neither has a claim to the name. The derived catalog holds the shipped catalog plus the included packages.
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// Unsafe inputs and outputs (a missing catalog, a derived file that would replace a source) still throw: nothing is composed.
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public static Composition Compose(string shippedCatalog, string outputCatalog, string modsRoot)
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{
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var source = Path.GetFullPath(shippedCatalog);
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var output = Path.GetFullPath(outputCatalog);
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@ -33,13 +57,21 @@ public static class ShipModCatalog
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if (output.StartsWith(root + Path.DirectorySeparatorChar, StringComparison.OrdinalIgnoreCase))
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throw new InvalidOperationException("The derived catalog cannot replace a mod source or asset.");
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var packages = new List<Package>();
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var reasons = new SortedDictionary<string, List<string>>(StringComparer.Ordinal);
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void Exclude(string package, string reason)
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{
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if (!reasons.TryGetValue(package, out var list)) reasons[package] = list = new List<string>();
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list.Add(reason);
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}
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var packages = new List<(string Directory, Package Package)>();
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foreach (var directory in Directory.GetDirectories(root).OrderBy(path => path, StringComparer.Ordinal))
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{
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var path = Path.Combine(directory, "ship.cc");
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if (!File.Exists(path)) continue;
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// ReadPackage pins each ID to its directory name, so IDs within one mods root are already unique.
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packages.Add(ReadPackage(path));
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var name = Path.GetFileName(directory);
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// A package can fail in any way a hostile or broken file can, so its failure is quarantined whatever it is.
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try { packages.Add((name, ReadPackage(path))); }
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catch (Exception error) { Exclude(name, error.Message); }
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}
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Directory.CreateDirectory(Path.GetDirectoryName(output));
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@ -51,33 +83,48 @@ public static class ShipModCatalog
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{
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Directory.CreateDirectory(workspace);
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File.Copy(source, temporary);
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Composition composition;
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using (var cache = AetheriaStores.Open(temporary, catalogWritable: true))
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{
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foreach (var package in packages)
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// Collisions are judged against the shipped records alone, before any package is written, so the
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// verdict does not depend on directory order. CultCache indexes names per concrete type and lets the
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// last writer win, and GetByName over a base type throws on a match across subtypes: a mod hull named
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// like any shipped item, or like another mod's hull, would make name lookups wrong or throw.
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var keys = new HashSet<CultRecordKey>(cache.AllStoredDocuments.Select(record => record.Key));
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var itemNames = new HashSet<string>(cache.GetAll<ItemData>().Select(item => item.Name), StringComparer.Ordinal);
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var shipIds = new HashSet<string>(cache.GetAll<ShipAuthoring>().Select(existing => existing.Id), StringComparer.Ordinal);
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foreach (var (directory, package) in packages)
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{
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var (hull, ship) = (package.Hull, package.Visual);
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var hullKey = HullKey(ship.Id);
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var authoringKey = AuthoringKey(ship.Id);
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if (cache.AllStoredDocuments.Any(record => record.Key.Equals(hullKey) || record.Key.Equals(authoringKey)))
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throw new InvalidOperationException($"{ship.Id}: a mod key collides with an existing catalog record.");
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// CultCache indexes names per concrete type and lets the last writer win, and GetByName over a base
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// type throws on a match across subtypes. A mod hull named like any shipped item, or another mod's
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// hull (upserted earlier in this loop), would make name lookups wrong or throw.
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if (cache.GetAll<ItemData>().Any(item => string.Equals(item.Name, hull.Name, StringComparison.Ordinal)))
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throw new InvalidOperationException($"{ship.Id}: hull name '{hull.Name}' collides with an existing catalog item.");
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if (cache.GetAll<ShipAuthoring>().Any(existing => string.Equals(existing.Id, ship.Id, StringComparison.Ordinal)))
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throw new InvalidOperationException($"{ship.Id}: ship ID collides with an existing catalog ship authoring record.");
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// Verbatim: the mod store's own two records, under the keys it already holds them at.
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ShipAuthoringStore.Write(cache, hull, ship);
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if (keys.Contains(HullKey(ship.Id)) || keys.Contains(AuthoringKey(ship.Id)))
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Exclude(directory, $"a mod key collides with an existing catalog record.");
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if (itemNames.Contains(hull.Name))
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Exclude(directory, $"hull name '{hull.Name}' collides with an existing catalog item.");
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if (shipIds.Contains(ship.Id))
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Exclude(directory, $"ship ID collides with an existing catalog ship authoring record.");
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}
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foreach (var claim in packages.GroupBy(package => package.Package.Hull.Name, StringComparer.Ordinal).Where(group => group.Count() > 1))
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foreach (var (directory, package) in claim)
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Exclude(directory, $"hull name '{claim.Key}' is also claimed by " +
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string.Join(", ", claim.Where(other => other.Directory != directory).Select(other => other.Directory)) + ".");
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var included = packages.Where(package => !reasons.ContainsKey(package.Directory)).Select(package => package.Package).ToArray();
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foreach (var package in included)
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// Verbatim: the mod store's own two records, under the keys it already holds them at.
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ShipAuthoringStore.Write(cache, package.Hull, package.Visual);
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// Shipped hulls too: the derived catalog must not hold a hull that names two bodies.
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foreach (var hull in cache.GetAll<HullData>())
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ShipAuthoringStore.RequireOneBody(hull, hull.Name);
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cache.FlushAsync().GetAwaiter().GetResult();
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composition = new Composition
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{
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Included = included.Select(package => package.Visual.Id).ToArray(),
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Excluded = reasons.Select(entry => new Exclusion { Package = entry.Key, Reason = string.Join("; ", entry.Value) }).ToArray()
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};
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}
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if (File.Exists(output)) File.Replace(temporary, output, null);
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else File.Move(temporary, output);
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return packages.Count;
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return composition;
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}
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finally
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{
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@ -103,16 +150,16 @@ public static class ShipModCatalog
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return Bind(hull, ship, directory, Path.Combine(directory, "ship.cc"));
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}
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// The one game-side choice of catalog: the shipped file when the mods root holds no package, otherwise the derived
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// file, composed afresh from the shipped one and the packages. Recomposed every call, so the derived file is never
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// stale and never an authority.
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public static string ResolveCatalog(string shippedCatalog, string derivedCatalog, string modsRoot)
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// The one game-side choice of catalog: the shipped file when no package is installed or none survives composition,
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// otherwise the derived file, composed afresh from the shipped one and the surviving packages. Recomposed every
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// call, so the derived file is never stale and never an authority. Excluded packages come back named, for the menu.
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public static (string Catalog, Exclusion[] Excluded) ResolveCatalog(string shippedCatalog, string derivedCatalog, string modsRoot)
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{
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if (!Directory.Exists(modsRoot) ||
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!Directory.GetDirectories(modsRoot).Any(directory => File.Exists(Path.Combine(directory, "ship.cc"))))
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return shippedCatalog;
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Compose(shippedCatalog, derivedCatalog, modsRoot);
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return derivedCatalog;
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return (shippedCatalog, Array.Empty<Exclusion>());
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var composition = Compose(shippedCatalog, derivedCatalog, modsRoot);
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return (composition.Included.Length == 0 ? shippedCatalog : derivedCatalog, composition.Excluded);
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}
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private static Package Bind(HullData hull, ShipAuthoring ship, string directory, string path)
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