Credits: credit uiextensions' BezierPath (Tulleken); review the credit-only lines in StableFluids, Triplanar and uiextensions

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Nibu 2026-11-12 16:33:18 +00:00
commit 50ab1cd7f4
2 changed files with 35 additions and 0 deletions

View file

@ -31,6 +31,7 @@ public static class Credits
public const string UnityShaderFile = "Assets/Shaders/Particle Standard Unlit.shader";
public const string AdditiveUiFile = "Assets/Shaders/AdditiveUI.shader";
public const string AcesFile = "Assets/Shaders/CustomDoF/ACES.hlsl";
public const string BezierPathFile = "Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/BezierPath.cs";
public const string ClassicNoiseFile = "Assets/Plugins/Celestial Body/Scripts/Shaders/Includes/SimplexNoise2.cginc";
// The first line of the attribution file; the icon credits are the lines after it.
public const string NounProjectHeading = "Noun Project";
@ -138,6 +139,14 @@ public static class Credits
LicenceFile = AcesFile
},
new Credit
{
Name = "Bezier path (UI Extensions)",
Licence = "No named licence; permissive grant in the file header",
Notice = "Author: Herman Tulleken, dev.mag.org.za (http://devmag.org.za/2011/04/05/bzier-curves-a-tutorial/). " +
"Use this code as you wish, at your own risk.",
LicenceFile = BezierPathFile
},
new Credit
{
Name = "ambientCG PBR materials",
Licence = "CC0 1.0 Universal",