Credits: credit uiextensions' BezierPath (Tulleken); review the credit-only lines in StableFluids, Triplanar and uiextensions
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@ -31,6 +31,7 @@ public static class Credits
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public const string UnityShaderFile = "Assets/Shaders/Particle Standard Unlit.shader";
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public const string AdditiveUiFile = "Assets/Shaders/AdditiveUI.shader";
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public const string AcesFile = "Assets/Shaders/CustomDoF/ACES.hlsl";
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public const string BezierPathFile = "Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/BezierPath.cs";
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public const string ClassicNoiseFile = "Assets/Plugins/Celestial Body/Scripts/Shaders/Includes/SimplexNoise2.cginc";
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// The first line of the attribution file; the icon credits are the lines after it.
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public const string NounProjectHeading = "Noun Project";
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@ -138,6 +139,14 @@ public static class Credits
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LicenceFile = AcesFile
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},
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new Credit
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{
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Name = "Bezier path (UI Extensions)",
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Licence = "No named licence; permissive grant in the file header",
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Notice = "Author: Herman Tulleken, dev.mag.org.za (http://devmag.org.za/2011/04/05/bzier-curves-a-tutorial/). " +
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"Use this code as you wish, at your own risk.",
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LicenceFile = BezierPathFile
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},
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new Credit
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{
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Name = "ambientCG PBR materials",
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Licence = "CC0 1.0 Universal",
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