Infrastructure and Production
Added the ability to directly install blueprints onto hardpoints in the colony tab Added the ability to customize production of factories This stuff is still kinda buggy
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a99b4e82f3
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4eb83acb34
32 changed files with 2525 additions and 399 deletions
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@ -54,7 +54,7 @@ public class ContextMenu : MonoBehaviour
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_hasDropdown = false;
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}
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public void AddOption(string text, Action action)
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public void AddOption(string text, Action action, bool enabled = true)
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{
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var optionButton = Instantiate(OptionPrefab, ContentRoot);
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optionButton.Label.text = text;
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@ -72,10 +72,11 @@ public class ContextMenu : MonoBehaviour
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Destroy(_dropdown);
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};
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optionButton.Arrow.gameObject.SetActive(false);
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optionButton.Button.interactable = enabled;
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_options.Add(optionButton.gameObject);
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}
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public void AddDropdown(string text, IEnumerable<(string text, Action action)> options)
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public void AddDropdown(string text, IEnumerable<(string text, Action action, bool enabled)> options)
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{
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_hasDropdown = true;
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var optionButton = Instantiate(OptionPrefab, ContentRoot);
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@ -89,7 +90,7 @@ public class ContextMenu : MonoBehaviour
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var drop = Instantiate(DropMenuPrefab, Root);
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_dropdown = drop.gameObject;
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foreach (var option in options)
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drop.AddOption(option.text, option.action);
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drop.AddOption(option.text, option.action, option.enabled);
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drop.Parent = this;
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drop.ForceDirectionRight = _dropdownRight;
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Vector3[] corners = new Vector3[4];
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