Infrastructure and Production

Added the ability to directly install blueprints onto hardpoints in the colony tab
Added the ability to customize production of factories
This stuff is still kinda buggy
This commit is contained in:
hyperion51 2020-06-02 07:01:03 +01:00
commit 4eb83acb34
32 changed files with 2525 additions and 399 deletions

View file

@ -699,9 +699,6 @@ public class GameContext
if (simpleCargo.Any(g=>g==null))
return null;
foreach(var c in simpleCargo)
Cache.Add(c);
var hull = CreateInstance(loadoutData.Hull, GlobalData.StartingGearQualityMin, GlobalData.StartingGearQualityMax);
if(hull==null)
@ -764,11 +761,16 @@ public class GameContext
{
var item = Cache.Get<SimpleCommodityData>(data);
if (item != null)
return new SimpleCommodity
{
var newItem = new SimpleCommodity
{
Context = this,
Data = data,
Quantity = count
};
Cache.Add(newItem);
return newItem;
}
_logger("Attempted to create Simple Commodity instance using missing or incorrect item id");
return null;
@ -809,7 +811,8 @@ public class GameContext
Data = data,
Ingredients = ingredients.Select(i=>i.ID).ToList(),
Quality = Random.NextFloat(qualityMin, qualityMax),
Blueprint = blueprint.ID
Blueprint = blueprint.ID,
Name = $"Generic {item.Name}"
};
newGear.Durability = Evaluate(equippableItemData.Durability, newGear);
Cache.Add(newGear);
@ -822,7 +825,8 @@ public class GameContext
Data = data,
Ingredients = ingredients.Select(i=>i.ID).ToList(),
Quality = Random.NextFloat(qualityMin, qualityMax),
Blueprint = blueprint.ID
Blueprint = blueprint.ID,
Name = $"Generic {item.Name}"
};
Cache.Add(newCommodity);
return newCommodity;