Integrate CultMesh UI and URP cleanup

This commit is contained in:
Meta Vens 2026-06-30 19:14:49 +01:00
commit 4d7bb65868
131 changed files with 7209 additions and 5084 deletions

View file

@ -1,11 +1,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using GameCult.Aetheria.EveRuntime;
using GameCult.Aetheria.State.Verse;
using GameCult.Eve.Surface;
using GameCult.Mesh;
using UniRx;
using UnityEngine;
using UnityEngine.EventSystems;
@ -45,6 +44,7 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
private float _sectorBackgroundDepth;
private float _sectorCameraDepth;
private UIDocument _zoneDetailsSurfaceDocument;
private AetheriaClientState _runtimeState;
private readonly AetheriaEveUnitySurfaceChrome _zoneDetailsSurfaceChrome = new AetheriaEveUnitySurfaceChrome
{
RootAlignItems = Align.FlexEnd,
@ -61,6 +61,8 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
private float2 _position = float2(0.5f);
private float _viewSize = .5f;
private AetheriaClientState RuntimeState => _runtimeState ??= AetheriaUnityRuntimeClientProvider.RuntimeState("unity-sector-renderer");
void Start()
{
@ -86,32 +88,15 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
private void RenderZoneDetailsSurface(int zoneIndex)
{
var sectorZone = ResolveSectorZone(zoneIndex);
var zoneDetails = ResolveZoneDetails(zoneIndex);
var ownerFactionIndex = sectorZone?.OwnerFactionIndex ?? -1;
var otherFactions = (sectorZone?.FactionIndices ?? Array.Empty<int>())
.Where(index => index >= 0 && index != ownerFactionIndex)
.Distinct()
.Select(FormatFaction)
.ToArray();
var zoneFacts = AetheriaRuntimeZoneDetailsSurfaceBuilder.Facts(
zoneDetails,
ResolveHullType);
var surface = ResolveZoneDetailsSurface(zoneIndex);
if (surface == null)
return;
_zoneDetailsSurfaceDocument = AetheriaEveUnitySurfaceHost.RenderRuntime(
transform,
_zoneDetailsSurfaceDocument,
"Aetheria Sector Zone Details Surface",
AetheriaRuntimeZoneDetailsSurfaceBuilder.Build(
ResolveZoneName(sectorZone, zoneDetails),
ownerFactionIndex >= 0 ? FormatFaction(ownerFactionIndex) : "None",
FormatValue((float)zoneFacts.Mass),
FormatValue((float)zoneFacts.Radius),
otherFactions,
zoneFacts.Bodies,
zoneFacts.Entities,
zoneFacts.HasContents,
DateTime.UtcNow.ToString("O")),
surface,
HandleZoneDetailsSurfaceCommand,
_zoneDetailsSurfaceChrome);
}
@ -141,105 +126,22 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
AetheriaEveUnitySurfaceHost.Hide(_zoneDetailsSurfaceDocument);
}
private string ResolveZoneName(
AetheriaRuntimeSectorMapZone sectorZone,
AetheriaRuntimeZoneDetailsDocument zoneDetails)
{
if (!string.IsNullOrWhiteSpace(zoneDetails?.ZoneName))
return zoneDetails.ZoneName;
if (!string.IsNullOrWhiteSpace(sectorZone?.Name))
return sectorZone.Name;
return sectorZone == null ? "Unknown" : $"Zone {sectorZone.ZoneIndex}";
}
private AetheriaRuntimeSectorMapZone ResolveSectorZone(int zoneIndex)
private AetheriaRuntimeSurfaceDocument ResolveZoneDetailsSurface(int zoneIndex)
{
if (zoneIndex < 0)
return null;
try
{
var sectorMap = AetheriaUnityRuntimeClientProvider.CurrentSectorMap("unity-sector-renderer");
return (sectorMap?.Zones ?? Array.Empty<AetheriaRuntimeSectorMapZone>())
.FirstOrDefault(zone => zone.ZoneIndex == zoneIndex);
return RuntimeState.ZoneDetailsSurface(zoneIndex).Latest();
}
catch (Exception ex)
{
Debug.LogWarning($"Failed to read Aetheria sector map zone from local Verse state: {ex.Message}");
Debug.LogWarning($"Failed to read Aetheria sector zone details surface from local Verse state: {ex.Message}");
return null;
}
}
private static string FormatFaction(int factionIndex)
{
return factionIndex < 0 ? "None" : $"Faction {factionIndex}";
}
private AetheriaRuntimeZoneDetailsDocument ResolveZoneDetails(int zoneIndex)
{
if (zoneIndex < 0)
return null;
try
{
return AetheriaUnityRuntimeClientProvider.CurrentZoneDetails(zoneIndex, "unity-sector-renderer");
}
catch (Exception ex)
{
Debug.LogWarning($"Failed to read Aetheria sector zone details from local Verse state: {ex.Message}");
return null;
}
}
private string ResolveHullType(string hullItemKey)
{
var typedHull = ResolveCatalog()?.FindItem(hullItemKey ?? "");
return typedHull?.HullType ?? "";
}
private AetheriaRuntimeCatalogSnapshot ResolveCatalog()
{
try
{
return AetheriaUnityRuntimeClientProvider.CurrentCatalog("unity-sector-renderer");
}
catch (Exception ex)
{
Debug.LogWarning($"Failed to read Aetheria sector catalog from local Verse state: {ex.Message}");
return null;
}
}
private AetheriaRuntimePlayerSettingsDocument ResolvePlayerSettings()
{
try
{
return AetheriaUnityRuntimeClientProvider.CurrentPlayerSettings("unity-sector-renderer");
}
catch (Exception ex)
{
Debug.LogWarning($"Failed to read Aetheria sector player settings from local Verse state: {ex.Message}");
return null;
}
}
private string FormatValue(float value)
{
var digits = ResolvePlayerSettings()?.SignificantDigits ?? 3;
var magnitude = value == 0f ? 0 : (int)Math.Floor(Math.Log10(Math.Abs(value))) + 1;
digits -= magnitude;
if (digits < 0)
digits = 0;
var formatted = value.ToString($"N{digits}");
var decimalSeparator = Convert.ToChar(CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator);
return formatted.Contains(CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator)
? formatted.TrimEnd('0').TrimEnd(decimalSeparator)
: formatted;
}
private void OnEnable()
{
_init = true;
@ -259,7 +161,7 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
{
try
{
return AetheriaUnityRuntimeClientProvider.CurrentZoneState("unity-sector-renderer");
return RuntimeState.CurrentZone.Latest();
}
catch (Exception ex)
{
@ -299,7 +201,7 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
{
_outputTexture.Release();
}
_outputTexture = new RenderTexture(_size.x, _size.y, 0, RenderTextureFormat.Default);
_outputTexture = new RenderTexture(_size.x, _size.y, 16, RenderTextureFormat.Default);
SectorCamera.targetTexture = _outputTexture;
_outputImage.material.SetTexture("_DetailTex", _outputTexture);
}