ProductBin: a binned product names its maker's line and a floor; the mint draws above that floor
FactionProductData slot 7 Bin (schema id unchanged, additive as slot 6). Mint derives a bin's distributions from its line on every lot, truncated by NextGaussianAbove (64 tries, then the cutoff). Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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4 changed files with 230 additions and 11 deletions
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@ -121,6 +121,9 @@ public class ItemManager
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// Builds one of a manufacturer's branded products (quality-is-assembly-over-supply-chain): the unit's own quality is its
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// final assembly, drawn from the product's assembly distribution, else its maker's, else AssemblyDistribution's defaults,
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// and each of the design's roles is filled with a part whose quality is drawn from the product's distribution for it.
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// A binned product (maker-design-tiers-allowed) has no distributions of its own: it is its line's, derived here on every
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// mint, with each draw (the assembly and every fill) truncated below the line's mean + Bin.Floor deviations. The lot is
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// still the bin's: its Product, its title and so its brand.
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public int CreateLot(FactionProductData product) => Mint(product, null);
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// The same lot at a stated quality: the assembly and every role fill are that quality and nothing is drawn, so a staged
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@ -130,29 +133,37 @@ public class ItemManager
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private int Mint(FactionProductData product, float? stated)
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{
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var design = ItemData.Get(product.Design);
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var assembly = product.Assembly ?? ItemData.Get(product.Manufacturer)?.Assembly ?? new AssemblyDistribution();
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var line = product.Bin != null ? ItemData.Get(product.Bin.Line) : null;
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if (product.Bin != null && line == null)
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Log("A binned product names a line the catalog does not hold; it mints as a product with no roles of its own.");
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var source = line ?? product;
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var floor = line != null ? product.Bin.Floor : (float?) null;
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var assembly = source.Assembly ?? ItemData.Get(product.Manufacturer)?.Assembly ?? new AssemblyDistribution();
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var lot = new Lot
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{
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Design = ItemData.RefOf<ItemData>(design),
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Origin = new Attributed { Faction = product.Manufacturer },
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Product = ItemData.RefOf(product),
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Quality = stated ?? clamp(Random.NextGaussian(assembly.Mean, assembly.StandardDeviation), .01f, 1),
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Quality = stated ?? clamp(Draw(assembly.Mean, assembly.StandardDeviation, floor), .01f, 1),
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Roles = new List<RoleFill>()
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};
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if (design.Roles != null)
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foreach (var role in design.Roles)
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{
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var build = product.Roles?.FirstOrDefault(b => b.Role == role.Name) ?? new ProductRole();
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var build = source.Roles?.FirstOrDefault(b => b.Role == role.Name) ?? new ProductRole();
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lot.Roles.Add(new RoleFill
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{
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Role = role.Name,
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Quality = stated ?? clamp(Random.NextGaussian(build.Mean, build.StandardDeviation), .01f, 1)
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Quality = stated ?? clamp(Draw(build.Mean, build.StandardDeviation, floor), .01f, 1)
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});
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}
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return Lots.Add(lot);
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}
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private float Draw(float mean, float deviation, float? floorDeviations) =>
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floorDeviations is { } floor ? Random.NextGaussianAbove(mean, deviation, floor) : Random.NextGaussian(mean, deviation);
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// No branded product: a lot attributed to maker (which may be unset) with no role fills, e.g. console `give`.
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public int CreateLot(CraftedItemData design, CultRecordRef<Faction> maker, float quality)
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{
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