Fix typed Unity state compile errors
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3 changed files with 3 additions and 4 deletions
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@ -737,7 +737,7 @@ public class InventoryMenu : MonoBehaviour
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_observedEntityIndex.TryResolveEntityByRecordKey(currentEntityKey, out currentEntity);
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}
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private bool TryResolveCurrentDockingBay(out EquippedCargoBay dockingBay)
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private bool TryResolveCurrentDockingBay(out EquippedDockingBay dockingBay)
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{
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dockingBay = null;
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var refit = StationRefitSnapshot();
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