Fix typed Unity state compile errors
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a1f3d08676
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3 changed files with 3 additions and 4 deletions
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@ -737,7 +737,7 @@ public class InventoryMenu : MonoBehaviour
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_observedEntityIndex.TryResolveEntityByRecordKey(currentEntityKey, out currentEntity);
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}
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private bool TryResolveCurrentDockingBay(out EquippedCargoBay dockingBay)
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private bool TryResolveCurrentDockingBay(out EquippedDockingBay dockingBay)
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{
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dockingBay = null;
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var refit = StationRefitSnapshot();
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@ -1130,7 +1130,7 @@ private void Update()
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return dockingBay != null;
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}
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private bool TryResolveCurrentDockingBay(out EquippedCargoBay dockingBay)
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private bool TryResolveCurrentDockingBay(out EquippedDockingBay dockingBay)
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{
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dockingBay = null;
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var refit = StationRefitSnapshot();
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@ -167,8 +167,7 @@ public class ZoneRenderer : MonoBehaviour
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foreach (var camera in MinimapCameras ?? Array.Empty<Camera>())
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if (camera != null)
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camera.orthographicSize = value;
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if (RenderSettings != null)
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SetIconSize((float)RenderSettings.ResolveMinimapIconSize(value));
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SetIconSize((float)RenderSettings.ResolveMinimapIconSize(value));
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// MinimapGravityQuad.transform.localScale = value * 2 * Vector3.one;
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}
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}
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