Add Addressables as a direct dependency and settings, Content group entry

Cut 1 of docs/addressables-cut.md: com.unity.addressables becomes a
direct manifest dependency (was transitive via com.unity.localization),
Addressables settings are created with BuildWithPlayer forced instead of
left as a per-user preference, and Assets/Content is added to the
Default Local Group as the one folder entry Cut 2 will populate (Q1
ruling A). No code loads through Addressables yet and the folder is
empty, so this lands harmlessly on its own.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-18 04:31:28 +02:00
commit 491811bd3d
27 changed files with 153 additions and 5 deletions

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"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.addressables": "2.9.1",
"com.unity.ai.navigation": "2.0.14",
"com.unity.burst": "1.8.30",
"com.unity.cinemachine": "2.10.7",

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},
"com.unity.addressables": {
"version": "2.9.1",
"depth": 1,
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.profiling.core": "1.0.2",
@ -165,7 +165,7 @@
},
"com.unity.profiling.core": {
"version": "1.0.3",
"depth": 2,
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
@ -183,7 +183,7 @@
},
"com.unity.scriptablebuildpipeline": {
"version": "2.6.1",
"depth": 2,
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.test-framework": "1.4.5",

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