Add Addressables as a direct dependency and settings, Content group entry
Cut 1 of docs/addressables-cut.md: com.unity.addressables becomes a direct manifest dependency (was transitive via com.unity.localization), Addressables settings are created with BuildWithPlayer forced instead of left as a per-user preference, and Assets/Content is added to the Default Local Group as the one folder entry Cut 2 will populate (Q1 ruling A). No code loads through Addressables yet and the folder is empty, so this lands harmlessly on its own. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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27 changed files with 153 additions and 5 deletions
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"dependencies": {
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.2d.tilemap": "1.0.0",
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"com.unity.addressables": "2.9.1",
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"com.unity.ai.navigation": "2.0.14",
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"com.unity.burst": "1.8.30",
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"com.unity.cinemachine": "2.10.7",
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@ -17,7 +17,7 @@
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},
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"com.unity.addressables": {
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"version": "2.9.1",
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"depth": 1,
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.profiling.core": "1.0.2",
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@ -165,7 +165,7 @@
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},
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"com.unity.profiling.core": {
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"version": "1.0.3",
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"depth": 2,
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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@ -183,7 +183,7 @@
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},
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"com.unity.scriptablebuildpipeline": {
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"version": "2.6.1",
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"depth": 2,
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"depth": 1,
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"source": "registry",
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"dependencies": {
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"com.unity.test-framework": "1.4.5",
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