Add component to entity wear based on changes in temperature

This commit is contained in:
Arnaut 2021-06-04 14:49:00 +02:00
commit 4811f2ff37
2 changed files with 8 additions and 2 deletions

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@ -172,6 +172,7 @@ public class GameplaySettings
public float WormholeAnimationDuration = 4;
public float WormholeExitCurveStart = .8f;
public float ThermalWearExponent = .01f;
public float DeltaTempWearExponent = .01f;
public float QualityWearExponent = 2;
public int WeaponGroupCount = 6;
public float WarpDistance = 25;