Add component to entity wear based on changes in temperature
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2 changed files with 8 additions and 2 deletions
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@ -172,6 +172,7 @@ public class GameplaySettings
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public float WormholeAnimationDuration = 4;
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public float WormholeExitCurveStart = .8f;
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public float ThermalWearExponent = .01f;
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public float DeltaTempWearExponent = .01f;
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public float QualityWearExponent = 2;
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public int WeaponGroupCount = 6;
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public float WarpDistance = 25;
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