Playability
Fixed loadout generator tutorial edge cases Recreated missing items Created field shader & test scene
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72 changed files with 3579 additions and 693 deletions
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@ -101,7 +101,7 @@ public class SectorMap : MonoBehaviour
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if (!_revealedZones.Contains(zone))
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{
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var zoneInstance = ZonePrototype.Instantiate<SectorZoneUI>();
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zoneInstance.Clickable.OnClick += (clickableCollider, data) => ZoneClicked.OnNext(zone);
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zoneInstance.Clickable.OnClick += (clickableCollider, data, ray, hit) => ZoneClicked.OnNext(zone);
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if(zone == _currentPlayerLocation)
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MarkPlayerLocation(zoneInstance);
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_zoneInstances[zone] = zoneInstance;
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