Playability

Fixed loadout generator tutorial edge cases
Recreated missing items
Created field shader & test scene
This commit is contained in:
Reinier Vens 2022-08-08 22:43:55 +01:00
commit 47e500e1ce
72 changed files with 3579 additions and 693 deletions

View file

@ -101,7 +101,7 @@ public class SectorMap : MonoBehaviour
if (!_revealedZones.Contains(zone))
{
var zoneInstance = ZonePrototype.Instantiate<SectorZoneUI>();
zoneInstance.Clickable.OnClick += (clickableCollider, data) => ZoneClicked.OnNext(zone);
zoneInstance.Clickable.OnClick += (clickableCollider, data, ray, hit) => ZoneClicked.OnNext(zone);
if(zone == _currentPlayerLocation)
MarkPlayerLocation(zoneInstance);
_zoneInstances[zone] = zoneInstance;