Equipment Data Simplification
Removed blueprint system for crafting (and excised anything depending on that) Implemented smootherstep and used it for wormhole animation Quality dependent durability and heat exponents are now global instead of item specific Database list view now groups equipment by manufacturer Thrusters can now consume energy Weapons can have reloads even when they don't have ammo
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49 changed files with 6943 additions and 1548 deletions
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@ -34,13 +34,13 @@ public abstract class CraftedItemInstance : ItemInstance
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{
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[JsonProperty("quality"), Key(2)] public float Quality;
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[JsonProperty("ingredients"), Key(3)] public List<ItemInstance> Ingredients = new List<ItemInstance>();
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//[JsonProperty("ingredients"), Key(3)] public List<ItemInstance> Ingredients = new List<ItemInstance>();
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[JsonProperty("blueprint"), Key(4)] public Guid Blueprint;
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//[JsonProperty("blueprint"), Key(4)] public Guid Blueprint;
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[JsonProperty("name"), Key(5)] public string Name;
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//[JsonProperty("name"), Key(3)] public string Name;
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[JsonProperty("sourceEntity"), Key(6)] public Guid SourceEntity;
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//[JsonProperty("sourceEntity"), Key(4)] public Guid SourceEntity;
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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