Action Bar (WIP)
Refactor item instance to use DatabaseLink Labels now pop up when aiming at loot Yeeted HUD trigger group UI into the abyss Created rebindable action bar (missing: assigning actions) Created Consumable Items Refactored behaviors to work on consumable items Implemented Velocity Conversion Behavior
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282035dd25
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217 changed files with 5105 additions and 5703 deletions
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@ -220,7 +220,7 @@ public class TradeMenu : MonoBehaviour
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data => data.Shape.Width*data.Shape.Height));
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var items = Inventory.Cargo.Keys
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.Select<ItemInstance, (ItemInstance item, ItemData data)>(ii=>(ii, GameManager.ItemManager.GetData(ii)));
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.Select<ItemInstance, (ItemInstance item, ItemData data)>(ii=>(ii, ii.Data.Value));
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if (MinimumSizeFilter.gameObject.activeSelf)
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items = items.Where(i =>
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@ -287,7 +287,7 @@ public class TradeMenu : MonoBehaviour
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x => () =>
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{
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if (x.data is HullData)
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return GameManager.DockedEntity.Children.Count(s => s.Hull.Data == x.data.ID && s is Ship {IsPlayerShip: true}).ToString();
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return GameManager.DockedEntity.Children.Count(s => s.Hull.Data.LinkID == x.data.ID && s is Ship {IsPlayerShip: true}).ToString();
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if(x.data is SimpleCommodityData)
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return (_targetCargo.ItemsOfType.ContainsKey(x.data.ID) ? _targetCargo.ItemsOfType[x.data.ID].Cast<SimpleCommodity>().Sum(s=>s.Quantity) : 0).ToString();
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return (_targetCargo.ItemsOfType.ContainsKey(x.data.ID) ? _targetCargo.ItemsOfType[x.data.ID].Count : 0).ToString();
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@ -295,7 +295,7 @@ public class TradeMenu : MonoBehaviour
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data =>
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{
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if (data is HullData)
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return GameManager.DockedEntity.Children.Count(s => s.Hull.Data == data.ID && s is Ship {IsPlayerShip: true});
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return GameManager.DockedEntity.Children.Count(s => s.Hull.Data.LinkID == data.ID && s is Ship {IsPlayerShip: true});
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if(data is SimpleCommodityData)
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return _targetCargo.ItemsOfType.ContainsKey(data.ID) ? _targetCargo.ItemsOfType[data.ID].Cast<SimpleCommodity>().Sum(s=>s.Quantity) : 0;
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return _targetCargo.ItemsOfType.ContainsKey(data.ID) ? _targetCargo.ItemsOfType[data.ID].Count : 0;
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