Action Bar (WIP)

Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
This commit is contained in:
Reinier Vens 2021-04-18 05:13:20 +01:00
commit 4489b18452
217 changed files with 5105 additions and 5703 deletions

View file

@ -387,7 +387,7 @@ public class PropertiesPanel : MonoBehaviour
private void AddItemProperties(ItemInstance item)
{
var data = ActionGameManager.CultCache.Get<ItemData>(item.Data);
var data = item.Data.Value;
AddProperty(data.Description);
@ -447,7 +447,7 @@ public class PropertiesPanel : MonoBehaviour
private string GetTitle(EquippableItem item)
{
var data = ActionGameManager.CultCache.Get<ItemData>(item.Data);
var data = item.Data.Value;
var (tier, upgrades) = GameManager.ItemManager.GetTier(item);
return
$"<color=#{ColorUtility.ToHtmlStringRGB(tier.Color.ToColor())}>{data.Name}</color><smallcaps><size=60%> ({tier.Name}{new string('+', upgrades)})";