Action Bar (WIP)
Refactor item instance to use DatabaseLink Labels now pop up when aiming at loot Yeeted HUD trigger group UI into the abyss Created rebindable action bar (missing: assigning actions) Created Consumable Items Refactored behaviors to work on consumable items Implemented Velocity Conversion Behavior
This commit is contained in:
parent
282035dd25
commit
4489b18452
217 changed files with 5105 additions and 5703 deletions
|
|
@ -387,7 +387,7 @@ public class PropertiesPanel : MonoBehaviour
|
|||
|
||||
private void AddItemProperties(ItemInstance item)
|
||||
{
|
||||
var data = ActionGameManager.CultCache.Get<ItemData>(item.Data);
|
||||
var data = item.Data.Value;
|
||||
|
||||
AddProperty(data.Description);
|
||||
|
||||
|
|
@ -447,7 +447,7 @@ public class PropertiesPanel : MonoBehaviour
|
|||
|
||||
private string GetTitle(EquippableItem item)
|
||||
{
|
||||
var data = ActionGameManager.CultCache.Get<ItemData>(item.Data);
|
||||
var data = item.Data.Value;
|
||||
var (tier, upgrades) = GameManager.ItemManager.GetTier(item);
|
||||
return
|
||||
$"<color=#{ColorUtility.ToHtmlStringRGB(tier.Color.ToColor())}>{data.Name}</color><smallcaps><size=60%> ({tier.Name}{new string('+', upgrades)})";
|
||||
|
|
|
|||
Loading…
Reference in a new issue