Action Bar (WIP)

Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
This commit is contained in:
Reinier Vens 2021-04-18 05:13:20 +01:00
commit 4489b18452
217 changed files with 5105 additions and 5703 deletions

View file

@ -661,7 +661,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
return Color.white * .25f;
var c = float3(1);
if (GameManager.ItemManager.GetData(item) is EquippableItemData equippable)
if (item.Data.Value is EquippableItemData equippable)
c = HardpointData.GetColor(equippable.HardpointType);
if(!highlight)