Action Bar (WIP)
Refactor item instance to use DatabaseLink Labels now pop up when aiming at loot Yeeted HUD trigger group UI into the abyss Created rebindable action bar (missing: assigning actions) Created Consumable Items Refactored behaviors to work on consumable items Implemented Velocity Conversion Behavior
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217 changed files with 5105 additions and 5703 deletions
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@ -661,7 +661,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
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return Color.white * .25f;
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var c = float3(1);
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if (GameManager.ItemManager.GetData(item) is EquippableItemData equippable)
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if (item.Data.Value is EquippableItemData equippable)
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c = HardpointData.GetColor(equippable.HardpointType);
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if(!highlight)
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