Action Bar (WIP)
Refactor item instance to use DatabaseLink Labels now pop up when aiming at loot Yeeted HUD trigger group UI into the abyss Created rebindable action bar (missing: assigning actions) Created Consumable Items Refactored behaviors to work on consumable items Implemented Velocity Conversion Behavior
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parent
282035dd25
commit
4489b18452
217 changed files with 5105 additions and 5703 deletions
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@ -21,6 +21,7 @@ public class ConsoleView : MonoBehaviour {
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private string _inputString = "";
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private CursorLockMode _previousCursorLockMode;
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private bool _playerInputPreviouslyEnabled;
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public string InputString
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{
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@ -113,17 +114,19 @@ public class ConsoleView : MonoBehaviour {
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Visible = visible;
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if(visible)
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{
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_playerInputPreviouslyEnabled = GameManager.Input.Player.enabled;
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GameManager.Input.Global.Disable();
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GameManager.Input.Player.Disable();
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GameManager.DisablePlayerInput();
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GameManager.Input.UI.Disable();
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_previousCursorLockMode = Cursor.lockState;
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Cursor.lockState = CursorLockMode.None;
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}
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else
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{
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if(_playerInputPreviouslyEnabled)
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GameManager.EnablePlayerInput();
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else GameManager.Input.UI.Enable();
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GameManager.Input.Global.Enable();
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GameManager.Input.Player.Enable();
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GameManager.Input.UI.Enable();
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Cursor.lockState = _previousCursorLockMode;
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}
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}
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