Action Bar (WIP)
Refactor item instance to use DatabaseLink Labels now pop up when aiming at loot Yeeted HUD trigger group UI into the abyss Created rebindable action bar (missing: assigning actions) Created Consumable Items Refactored behaviors to work on consumable items Implemented Velocity Conversion Behavior
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282035dd25
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4489b18452
217 changed files with 5105 additions and 5703 deletions
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@ -107,52 +107,40 @@ public class ItemManager
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// return Tier[itemData];
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// }
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public ItemData GetData(ItemInstance item)
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{
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return ItemData.Get<ItemData>(item.Data);
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}
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public SimpleCommodityData GetData(SimpleCommodity item)
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{
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return ItemData.Get<SimpleCommodityData>(item.Data);
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return item.Data.Value as SimpleCommodityData;
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}
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public CraftedItemData GetData(CraftedItemInstance item)
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{
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return ItemData.Get<CraftedItemData>(item.Data);
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return item.Data.Value as CraftedItemData;
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}
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public EquippableItemData GetData(EquippableItem equippableItem)
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public EquippableItemData GetData(EquippableItem item)
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{
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return ItemData.Get<EquippableItemData>(equippableItem.Data);
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return item.Data.Value as EquippableItemData;
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}
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public float GetMass(ItemInstance item)
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{
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var data = GetData(item);
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switch (item)
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return item switch
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{
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case CraftedItemInstance _:
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return data.Mass;
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case SimpleCommodity commodity:
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return data.Mass * commodity.Quantity;
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}
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return 0;
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CraftedItemInstance _ => item.Data.Value.Mass,
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SimpleCommodity commodity => item.Data.Value.Mass * commodity.Quantity,
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_ => 0
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};
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}
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public float GetThermalMass(ItemInstance item)
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{
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var data = GetData(item);
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switch (item)
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var data = item.Data.Value;
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return item switch
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{
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case CraftedItemInstance _:
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return data.Mass * data.SpecificHeat;
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case SimpleCommodity commodity:
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return data.Mass * data.SpecificHeat * commodity.Quantity;
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}
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return 0;
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CraftedItemInstance _ => data.Mass * data.SpecificHeat,
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SimpleCommodity commodity => data.Mass * data.SpecificHeat * commodity.Quantity,
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_ => 0
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};
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}
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// Returns stat when not equipped
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@ -184,7 +172,7 @@ public class ItemManager
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{
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var newItem = new SimpleCommodity
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{
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Data = item.ID,
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Data = new DatabaseLink<ItemData>{LinkID = item.ID},
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Quantity = count
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};
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//ItemData.Add(newItem);
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@ -197,7 +185,7 @@ public class ItemManager
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public ItemInstance Instantiate(ItemInstance item)
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{
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var data = GetData(item);
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var data = item.Data.Value;
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if(data is CraftedItemData c)
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{
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var i = CreateInstance(c);
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@ -217,18 +205,15 @@ public class ItemManager
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{
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if (item is EquippableItemData equippableItemData)
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{
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var newGear = new EquippableItem
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return new EquippableItem
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{
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Data = item.ID,
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Quality = quality
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Data = new DatabaseLink<ItemData> {LinkID = item.ID}, Quality = quality, Durability = equippableItemData.Durability
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};
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newGear.Durability = equippableItemData.Durability;
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return newGear;
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}
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var newCommodity = new CompoundCommodity
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{
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Data = item.ID,
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Data = new DatabaseLink<ItemData>{LinkID = item.ID},
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Quality = quality
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};
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return newCommodity;
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