Action Bar (WIP)

Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
This commit is contained in:
Reinier Vens 2021-04-18 05:13:20 +01:00
commit 4489b18452
217 changed files with 5105 additions and 5703 deletions

View file

@ -230,7 +230,7 @@ public abstract class EntityPack
{
foreach (var (_, item) in t)
{
var itemData = itemManager.GetData(item);
var itemData = item.Data.Value;
if (item is SimpleCommodity s)
_price += itemData.Price * s.Quantity;
else
@ -242,7 +242,7 @@ public abstract class EntityPack
{
foreach (var (_, item) in t)
{
var itemData = itemManager.GetData(item);
var itemData = item.Data.Value;
if (item is SimpleCommodity s)
_price += itemData.Price * s.Quantity;
else