Action Bar (WIP)
Refactor item instance to use DatabaseLink Labels now pop up when aiming at loot Yeeted HUD trigger group UI into the abyss Created rebindable action bar (missing: assigning actions) Created Consumable Items Refactored behaviors to work on consumable items Implemented Velocity Conversion Behavior
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217 changed files with 5105 additions and 5703 deletions
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@ -230,7 +230,7 @@ public abstract class EntityPack
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{
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foreach (var (_, item) in t)
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{
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var itemData = itemManager.GetData(item);
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var itemData = item.Data.Value;
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if (item is SimpleCommodity s)
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_price += itemData.Price * s.Quantity;
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else
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@ -242,7 +242,7 @@ public abstract class EntityPack
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{
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foreach (var (_, item) in t)
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{
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var itemData = itemManager.GetData(item);
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var itemData = item.Data.Value;
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if (item is SimpleCommodity s)
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_price += itemData.Price * s.Quantity;
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else
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