Action Bar (WIP)
Refactor item instance to use DatabaseLink Labels now pop up when aiming at loot Yeeted HUD trigger group UI into the abyss Created rebindable action bar (missing: assigning actions) Created Consumable Items Refactored behaviors to work on consumable items Implemented Velocity Conversion Behavior
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217 changed files with 5105 additions and 5703 deletions
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@ -28,6 +28,16 @@ public static class AetheriaMath
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return lerp(a, b, 1 - exp(-lambda * dt));
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}
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public static float2 Damp(float2 a, float2 b, float lambda, float dt)
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{
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return lerp(a, b, 1 - exp(-lambda * dt));
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}
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public static float3 Damp(float3 a, float3 b, float lambda, float dt)
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{
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return lerp(a, b, 1 - exp(-lambda * dt));
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}
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//first-order intercept using absolute target position
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public static float3 FirstOrderIntercept
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(
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