Centralize player HUD state access
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7 changed files with 108 additions and 65 deletions
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@ -205,6 +205,7 @@ public class DaemonRuntimeDocumentTests
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.Reactive<AetheriaRuntimeZoneRenderDocument>();
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var observed = client.State.LatestObservedDaemon();
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var observedAuthoritativeFrame = client.State.LatestDaemonFrame();
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using var playerHud = client.State.ObservePlayerHud();
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var gameSurface = client.State.LatestGameSurface();
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var gameTuiSurface = client.State.LatestGameTuiSurface();
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var editorSurface = client.State.LatestEditorSurface();
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@ -289,6 +290,9 @@ public class DaemonRuntimeDocumentTests
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Assert.AreEqual("zone.0.entity.0", currentEntity.EntityKey);
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Assert.AreEqual(0, currentEntity.EntityIndex);
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Assert.AreEqual("Player", currentEntity.Entity?.DisplayName);
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Assert.AreEqual(currentEntity.EntityKey, playerHud.CurrentEntity.EntityKey);
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Assert.AreEqual(AetheriaRuntimePlayerSettingsDocument.SchemaId, playerHud.PlayerSettings.Schema);
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Assert.AreSame(playerHud.Hud, playerHud.CurrentEntity.Hud);
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Assert.AreEqual(currentEntity.EntityKey, currentEntityReactive.Current.EntityKey);
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Assert.AreEqual(AetheriaRuntimeDaemonSchemas.ZoneRender, zoneRenderReactive.Current.Schema);
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Assert.AreEqual(currentEntity.EntityKey, currentEntityByType.EntityKey);
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