Add the lot ledger and mint every crafted instance through it
Quality, Ingredients and Product leave CraftedItemInstance; a unit now carries only a LotId into the run-scoped ProvenanceLedger. ItemManager gains the one lot-minting path (CreateLot/CreateInstance(int)), GetLot, and Brand(), which derives a maker and product from provenance instead of a stored field. RunSave persists the ledger pruned to what the saved zones' entities still reach; the live ledger is never pruned, so a floor pickup collected after a save still resolves. CopyBuild is gone: matching hardpoints now share the same lot instead of copying values. PropertiesPanel shows the derived brand where the design's manufacturer used to be. AetherDb's census flags duplicate (maker, design) products and its save command checks every crafted instance's lot against a real run store. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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13 changed files with 305 additions and 92 deletions
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@ -49,7 +49,8 @@ public class SavedGame
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public FactionRelationship[] Relationships;
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}
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// The run's lifecycle over the run store. Only Commit creates SavedGame and SavedZone records.
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// The run's lifecycle over the run store. Only Commit creates SavedGame, SavedZone and ProvenanceLedger records;
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// the ledger is the fifth run record.
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public static class RunSave
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{
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// The live run as plain documents. Writes nothing.
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@ -90,10 +91,14 @@ public static class RunSave
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return (game, zones);
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}
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// The stored ledger, or a fresh empty one when the run has minted nothing yet.
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public static ProvenanceLedger Lots(CultCache cache) => cache.GetGlobal<ProvenanceLedger>() ?? new ProvenanceLedger();
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// The only writer of SavedGame and SavedZone: one Commit to the run store. Zone i lands at savedzone-{i}, stable
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// because a run's zone array is fixed at generation, and every stored SavedZone outside that set is removed. The
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// run store's single-file commit writes its whole view, so orbits and bodies staged by zone generation land too.
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public static void Commit(CultCache cache, SavedGame game, IReadOnlyList<SavedZone> zones)
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// The ledger lands too, pruned to what the committed zones' entities still reach; the live ledger is untouched.
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public static void Commit(CultCache cache, SavedGame game, IReadOnlyList<SavedZone> zones, ProvenanceLedger lots)
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{
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var keys = zones.Select((_, i) => new CultRecordKey($"savedzone-{i}")).ToArray();
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var kept = new HashSet<CultRecordKey>(keys);
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@ -102,10 +107,16 @@ public static class RunSave
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.Select(stored => stored.Key)
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.ToArray();
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game.Zones = keys.Select(key => new CultRecordRef<SavedZone>(key)).ToArray();
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var roots = zones
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.SelectMany(zone => zone.Contents?.Entities ?? new List<EntityPack>())
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.SelectMany(EntitySerializer.Items)
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.OfType<CraftedItemInstance>()
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.Select(item => item.Lot);
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cache.Commit(batch =>
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{
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for (var i = 0; i < keys.Length; i++) batch.Upsert(typeof(SavedZone), zones[i], keys[i]);
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batch.Upsert(game);
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batch.Upsert(lots.Reachable(roots));
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foreach (var key in stale) batch.Remove(key);
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});
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}
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