Add the lot ledger and mint every crafted instance through it
Quality, Ingredients and Product leave CraftedItemInstance; a unit now carries only a LotId into the run-scoped ProvenanceLedger. ItemManager gains the one lot-minting path (CreateLot/CreateInstance(int)), GetLot, and Brand(), which derives a maker and product from provenance instead of a stored field. RunSave persists the ledger pruned to what the saved zones' entities still reach; the live ledger is never pruned, so a floor pickup collected after a save still resolves. CopyBuild is gone: matching hardpoints now share the same lot instead of copying values. PropertiesPanel shows the derived brand where the design's manufacturer used to be. AetherDb's census flags duplicate (maker, design) products and its save command checks every crafted instance's lot against a real run store. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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13 changed files with 305 additions and 92 deletions
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@ -215,9 +215,10 @@ public class LoadoutGenerator
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if (entry.design == null) ItemManager.Log($"No compatible item found for entity {Enum.GetName(typeof(HardpointType), hardpoint.Type)} hardpoint!");
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else
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{
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var item = ItemManager.CreateInstance(entry.product) as EquippableItem;
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// Matching hardpoints carry matching units: the same brand, workmanship, and parts
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if (previousItem != null) CopyBuild(previousItem.EquippableItem, item);
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// Matching hardpoints carry matching units: same lot
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var item = (previousItem != null
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? ItemManager.CreateInstance(previousItem.EquippableItem.Lot)
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: ItemManager.CreateInstance(entry.product)) as EquippableItem;
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if (!entity.TryEquip(item))
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{
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throw new InvalidLoadoutException($"Failed to equip selected {Enum.GetName(typeof(HardpointType), hardpoint.Type)}!");
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@ -259,14 +260,6 @@ public class LoadoutGenerator
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throw new InvalidLoadoutException("Failed to equip selected capacitor!");
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}
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// A second unit off the same line: same workmanship and the same parts, not a fresh roll.
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private static void CopyBuild(CraftedItemInstance from, CraftedItemInstance to)
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{
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to.Quality = from.Quality;
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to.Ingredients = from.Ingredients?
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.Select(fill => new RoleFill { Role = fill.Role, Quality = fill.Quality })
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.ToList() ?? new List<RoleFill>();
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}
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}
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public class InvalidLoadoutException : Exception
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