Mouse Bindings + Action Bar

Implemented mouse bindings for input screen
Implemented action bar bindings for input screen
This commit is contained in:
Reinier Vens 2021-05-06 18:43:23 +01:00
commit 40c244190b
48 changed files with 538 additions and 93 deletions

View file

@ -10,8 +10,8 @@ public class PlayerSettings
[Key(1)] public SavedGame SavedRun;
[Key(2)] public bool TutorialPassed;
[Key(3)] public Dictionary<string, string> HashedStoryFiles = new Dictionary<string, string>();
[Key(4)] public PlayerGameplaySettings GameplaySettings;
[Key(5)] public PlayerInputSettings InputSettings;
[Key(4)] public PlayerGameplaySettings GameplaySettings = new PlayerGameplaySettings();
[Key(5)] public PlayerInputSettings InputSettings = new PlayerInputSettings();
public string FormatTemperature(float t)
{
@ -19,7 +19,7 @@ public class PlayerSettings
{
TemperatureUnit.Kelvin => $"{Format(t)}°K",
TemperatureUnit.Celsius => $"{Format(t - 273.15f)}°C",
TemperatureUnit.Fahrenheit => $"{Format((t - 273.15f) * (9f / 5) + 32)}°F",
TemperatureUnit.Fahrenheit => $"{Format(t * (9f / 5) - 459.67f)}°F",
_ => throw new ArgumentOutOfRangeException()
};
}
@ -58,5 +58,6 @@ public class PlayerGameplaySettings
public class PlayerInputSettings
{
[Key(0)] public Dictionary<string, string> InputActionMap = new Dictionary<string, string>();
[Key(1)] public bool FiveButtonMouse;
[Key(1)] public List<string> ActionBarInputs = new List<string>();
[Key(2)] public bool FiveButtonMouse;
}