Route RTS projectiles through daemon Ymir boundary
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12 changed files with 736 additions and 11 deletions
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@ -141,6 +141,9 @@ Unity physics is already fenced as forbidden gameplay authority by
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Current Ymir control flow:
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- Projectiles ask `AetheriaYmirPhysicsBridge.TryStepProjectile`.
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- Daemon RTS combat spawns typed projectile state, but projectile motion and
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contact discovery route through `AetheriaRuntimeYmirProjectilePhysics` before
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Aetheria applies damage policy. Combat does not own projectile kinematics.
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- Target/zone hit queries call `TryOverlapTargetHulls`, `TryCastTargetHulls`,
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`TryOverlapZoneHulls`, or `TryCastZoneHulls`.
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- `TryBuildDaemonWorld` builds Ymir bodies from `AetheriaDaemonRenderNativeView`
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