Sector Generation
Fixed Laser cancelling bug Fixed Turrets not activating Added ability to bind player perspective to orbital entities Added Markov Chain name generator + Australian place name dataset Modified old "galaxy" shader to serve as sector background Implemented Cem Yuksel's Weighted Sample Elimination for Poisson Disk Sample Sets Created sector generator which places sectors using WSE
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108 changed files with 139298 additions and 13543 deletions
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@ -47,7 +47,7 @@ public class MenuPanel : MonoBehaviour
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{
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foreach (var tabButton in _tabs.Values)
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{
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tabButton.gameObject.SetActive(!tabButton.RequireParent || GameManager.CurrentShip.Parent != null);
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tabButton.gameObject.SetActive(!tabButton.RequireParent || GameManager.CurrentEntity.Parent != null);
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}
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}
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