Route Unity state reads through shared runtime reader

This commit is contained in:
Meta Vens 2026-06-17 09:19:11 +01:00
commit 3f4897c48b
6 changed files with 212 additions and 12 deletions

View file

@ -160,7 +160,7 @@ public class MainMenu : MonoBehaviour
{
try
{
return AetheriaRuntimeCatalogStore
return AetheriaRuntimeStateReader
.ReadRunStates(ActionGameManager.RuntimeStateFilePath)
.Where(run => !string.IsNullOrWhiteSpace(run.RunId))
.OrderByDescending(run => run.UpdatedAtUtc, StringComparer.Ordinal)