Route Unity state reads through shared runtime reader
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6 changed files with 212 additions and 12 deletions
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@ -160,7 +160,7 @@ public class MainMenu : MonoBehaviour
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{
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try
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{
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return AetheriaRuntimeCatalogStore
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return AetheriaRuntimeStateReader
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.ReadRunStates(ActionGameManager.RuntimeStateFilePath)
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.Where(run => !string.IsNullOrWhiteSpace(run.RunId))
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.OrderByDescending(run => run.UpdatedAtUtc, StringComparer.Ordinal)
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