Route Unity state reads through shared runtime reader

This commit is contained in:
Meta Vens 2026-06-17 09:19:11 +01:00
commit 3f4897c48b
6 changed files with 212 additions and 12 deletions

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@ -11,6 +11,7 @@
<Compile Include="..\..\Eve\packages\org.gamecult.eve.surface\Runtime\EveSurfaceDocument.cs" Link="EveSurfaceDocument.cs" />
<Compile Include="..\Packages\org.gamecult.aetheria.state\Runtime\AetheriaRuntimeCatalogSnapshot.cs" Link="AetheriaRuntimeCatalogSnapshot.cs" />
<Compile Include="..\Packages\org.gamecult.aetheria.state\Runtime\AetheriaRuntimeCatalogStore.cs" Link="AetheriaRuntimeCatalogStore.cs" />
<Compile Include="..\Packages\org.gamecult.aetheria.state\Runtime\AetheriaRuntimeStateReader.cs" Link="AetheriaRuntimeStateReader.cs" />
<Compile Include="..\Packages\org.gamecult.aetheria.state\Runtime\AetheriaRuntimeBehaviorMetadata.cs" Link="AetheriaRuntimeBehaviorMetadata.cs" />
<Compile Include="..\Packages\org.gamecult.aetheria.state\Runtime\AetheriaRuntimeBehaviorKinds.cs" Link="AetheriaRuntimeBehaviorKinds.cs" />
<Compile Include="..\Packages\org.gamecult.aetheria.state\Runtime\AetheriaRuntimeItemCategories.cs" Link="AetheriaRuntimeItemCategories.cs" />