Route Unity state reads through shared runtime reader
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6 changed files with 212 additions and 12 deletions
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<Compile Include="..\..\Eve\packages\org.gamecult.eve.surface\Runtime\EveSurfaceDocument.cs" Link="EveSurfaceDocument.cs" />
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<Compile Include="..\Packages\org.gamecult.aetheria.state\Runtime\AetheriaRuntimeCatalogSnapshot.cs" Link="AetheriaRuntimeCatalogSnapshot.cs" />
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<Compile Include="..\Packages\org.gamecult.aetheria.state\Runtime\AetheriaRuntimeCatalogStore.cs" Link="AetheriaRuntimeCatalogStore.cs" />
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<Compile Include="..\Packages\org.gamecult.aetheria.state\Runtime\AetheriaRuntimeStateReader.cs" Link="AetheriaRuntimeStateReader.cs" />
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<Compile Include="..\Packages\org.gamecult.aetheria.state\Runtime\AetheriaRuntimeBehaviorMetadata.cs" Link="AetheriaRuntimeBehaviorMetadata.cs" />
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<Compile Include="..\Packages\org.gamecult.aetheria.state\Runtime\AetheriaRuntimeBehaviorKinds.cs" Link="AetheriaRuntimeBehaviorKinds.cs" />
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<Compile Include="..\Packages\org.gamecult.aetheria.state\Runtime\AetheriaRuntimeItemCategories.cs" Link="AetheriaRuntimeItemCategories.cs" />
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