Demote runtime player settings projection
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17 changed files with 104 additions and 94 deletions
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@ -40,8 +40,8 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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`AetheriaStateNode`. Local run saves, loadouts, player settings files, zone
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files, and generated keyboard layout caches no longer write bespoke durable files. The
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legacy
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`PlayerSettings` runtime object is no longer decorated as a MessagePack
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persistence shape. `Economy.Server` now drains `aetheria-world.cc.pending`
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`RuntimePlayerSettings` runtime object is no longer named or decorated as a
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MessagePack persistence shape. `Economy.Server` now drains `aetheria-world.cc.pending`
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into canonical typed state and drains `aetheria-world.cc.eve.pending` through
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the provider-owned Eve command bridge on startup and on a daemon polling loop
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while hosting the CultMesh state node. `Aetheria.State.ApplyPending` remains a
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@ -68,8 +68,8 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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pointer into the typed Verse replacement for `PlayerSettings.msgpack`: player
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name, tutorial flag, story-file hash cursors, gameplay formatting, graphics
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preferences, input binding overrides, and action-bar inputs. Unity's menu and
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input screens still mutate the old `PlayerSettings` runtime object in memory
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until the runtime Verse package is wired.
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input screens mutate `RuntimePlayerSettings` in memory and queue typed Verse
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commits; the in-memory projection is not portable state authority.
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- `Aetheria.State` now exposes typed node put/get ports for run state, zone
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state, and entity snapshots. The state smoke writes a run referencing a zone,
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a zone referencing an entity snapshot, and an entity snapshot carrying
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@ -636,6 +636,10 @@ First Aetheria surfaces to publish:
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`RuntimeZoneBlueprint`/`RuntimeEntityBlueprint`, and rename loadout
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collections away from save-payload vocabulary. These are now explicitly
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runtime construction projections, not portable state authority.
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- Done: demote Unity's live `PlayerSettings` runtime object to
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`RuntimePlayerSettings`; `AetheriaPlayerSettings` remains the typed Verse
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state document owner, while Unity only keeps a session projection and
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queues typed player-settings commits.
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- Remaining: delete or quarantine old cache abstractions that no longer
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protect an invariant once catalog migration has a typed reader.
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@ -682,6 +686,8 @@ First Aetheria surfaces to publish:
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live Unity source has no `EntityPack`, `ShipPack`, `OrbitalEntityPack`,
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`ZonePack`, `PackedContents`, `PackZone`, `EntitySerializer.Pack`, or
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`EntitySerializer.Unpack` hits.
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- Unity runtime settings projection is now `RuntimePlayerSettings`; live Unity
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source has no standalone `PlayerSettings` class/property/method symbols.
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- `Aetheria.State.Smoke` proves the provider-owned Eve command bridge drains
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`gamecult.eve.command.v1` envelopes, accepts advertised refresh commands,
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rejects unknown commands, persists `AetheriaEveCommandDrainStatus`, and exposes
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