Demote runtime player settings projection

This commit is contained in:
Meta Vens 2026-06-13 18:48:53 +01:00
commit 3f2614cec0
17 changed files with 104 additions and 94 deletions

View file

@ -69,8 +69,8 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
var density = saturate(ActionGameManager.CurrentGalaxy.Background.CloudDensity(zone.Position)/2);
var radius = GameManager.Settings.ZoneSettings.ZoneRadius.Evaluate(density);
var mass = GameManager.Settings.ZoneSettings.ZoneMass.Evaluate(density);
Properties.AddProperty("Mass", () => ActionGameManager.PlayerSettings.Format(mass));
Properties.AddProperty("Radius", () => ActionGameManager.PlayerSettings.Format(radius));
Properties.AddProperty("Mass", () => ActionGameManager.RuntimePlayerSettings.Format(mass));
Properties.AddProperty("Radius", () => ActionGameManager.RuntimePlayerSettings.Format(radius));
if (zone.RuntimeBlueprint == null)
{
Properties.AddProperty(() => "Has not been visited");