Demote runtime player settings projection
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17 changed files with 104 additions and 94 deletions
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@ -69,8 +69,8 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
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var density = saturate(ActionGameManager.CurrentGalaxy.Background.CloudDensity(zone.Position)/2);
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var radius = GameManager.Settings.ZoneSettings.ZoneRadius.Evaluate(density);
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var mass = GameManager.Settings.ZoneSettings.ZoneMass.Evaluate(density);
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Properties.AddProperty("Mass", () => ActionGameManager.PlayerSettings.Format(mass));
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Properties.AddProperty("Radius", () => ActionGameManager.PlayerSettings.Format(radius));
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Properties.AddProperty("Mass", () => ActionGameManager.RuntimePlayerSettings.Format(mass));
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Properties.AddProperty("Radius", () => ActionGameManager.RuntimePlayerSettings.Format(radius));
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if (zone.RuntimeBlueprint == null)
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{
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Properties.AddProperty(() => "Has not been visited");
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