Demote runtime player settings projection

This commit is contained in:
Meta Vens 2026-06-13 18:48:53 +01:00
commit 3f2614cec0
17 changed files with 104 additions and 94 deletions

View file

@ -207,8 +207,8 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
var opacity = smoothstep(0, MinTempRange, tempRange);
if(MinTempLabel)
{
MinTempLabel.text = ActionGameManager.PlayerSettings.FormatTemperature(_displayedEntity.MinTemp);
MaxTempLabel.text = ActionGameManager.PlayerSettings.FormatTemperature(_displayedEntity.MaxTemp);
MinTempLabel.text = ActionGameManager.RuntimePlayerSettings.FormatTemperature(_displayedEntity.MinTemp);
MaxTempLabel.text = ActionGameManager.RuntimePlayerSettings.FormatTemperature(_displayedEntity.MaxTemp);
}
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
for(var x = 0; x < _temperatureTexture.width; x++)