Demote runtime player settings projection
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parent
ade6845e1d
commit
3f2614cec0
17 changed files with 104 additions and 94 deletions
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@ -40,22 +40,22 @@ public class ActionGameManager : MonoBehaviour
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private static string RuntimeStateFilePath =>
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_runtimeStateFilePath ??= AetheriaRuntimeStateBoundary.GetStateFilePath(GameDataDirectory);
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private static PlayerSettings _playerSettings;
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public static PlayerSettings PlayerSettings
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private static RuntimePlayerSettings _runtimePlayerSettings;
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public static RuntimePlayerSettings RuntimePlayerSettings
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{
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get
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{
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return _playerSettings ??= GetDefaultPlayerSettings();
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return _runtimePlayerSettings ??= CreateDefaultRuntimePlayerSettings();
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}
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}
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public static void SavePlayerSettings()
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public static void QueueRuntimePlayerSettingsCommit()
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{
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try
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{
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var commit = AetheriaRuntimeStateCommitLog.QueuePlayerSettings(
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RuntimeStateFilePath,
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ProjectPlayerSettings(PlayerSettings));
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ProjectRuntimePlayerSettings(RuntimePlayerSettings));
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Debug.Log($"Queued Aetheria Verse player settings commit: {commit.Path}");
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}
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catch (Exception ex)
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@ -64,9 +64,9 @@ public class ActionGameManager : MonoBehaviour
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}
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}
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private static PlayerSettings GetDefaultPlayerSettings()
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private static RuntimePlayerSettings CreateDefaultRuntimePlayerSettings()
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{
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var settings = new PlayerSettings();
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var settings = new RuntimePlayerSettings();
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settings.Name = Environment.UserName;
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settings.InputSettings.ActionBarInputs.Add("<Keyboard>/leftShift");
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settings.InputSettings.ActionBarInputs.Add("<Mouse>/leftButton");
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@ -216,7 +216,7 @@ public class ActionGameManager : MonoBehaviour
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get => Settings.GameplaySettings.DefaultEntitySettings.Copy();
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}
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private static AetheriaRuntimePlayerSettingsCommit ProjectPlayerSettings(PlayerSettings settings)
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private static AetheriaRuntimePlayerSettingsCommit ProjectRuntimePlayerSettings(RuntimePlayerSettings settings)
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{
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return new AetheriaRuntimePlayerSettingsCommit
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{
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@ -492,7 +492,7 @@ public class ActionGameManager : MonoBehaviour
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ZoneRenderer.ItemManager = ItemManager;
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// If hiding minimap asteroids, turn them off to start with
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if (!PlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap)
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if (!RuntimePlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap)
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ZoneRenderer.ShowAsteroidUI = false;
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// TODO: Process Stories
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@ -500,7 +500,7 @@ public class ActionGameManager : MonoBehaviour
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#region Input Handling
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Input = new AetheriaInput();
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foreach (var x in PlayerSettings.InputSettings.InputActionMap) Input.asset[x.Key.action].ApplyBindingOverride(x.Key.binding, x.Value);
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foreach (var x in RuntimePlayerSettings.InputSettings.InputActionMap) Input.asset[x.Key.action].ApplyBindingOverride(x.Key.binding, x.Value);
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InputDisplayLayout.Input = Input.asset;
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Input.Global.Enable();
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@ -684,7 +684,7 @@ public class ActionGameManager : MonoBehaviour
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return slot;
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}
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var bindings = PlayerSettings.InputSettings.ActionBarInputs.OrderBy(i => i)
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var bindings = RuntimePlayerSettings.InputSettings.ActionBarInputs.OrderBy(i => i)
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.Select(createBinding).ToList();
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#endregion
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@ -693,7 +693,7 @@ public class ActionGameManager : MonoBehaviour
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StartGame();
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//if (!PlayerSettings.InputSettings.ActionBarInputs.Any())
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//if (!RuntimePlayerSettings.InputSettings.ActionBarInputs.Any())
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{
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var newbinds = Enumerable.Range(0, 64)//CurrentEntity.WeaponGroups
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.Zip(
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@ -1292,7 +1292,7 @@ public class ActionGameManager : MonoBehaviour
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MainMenu.gameObject.SetActive(true);
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Menu.gameObject.SetActive(false);
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CurrentGalaxy = null;
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SavePlayerSettings();
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QueueRuntimePlayerSettingsCommit();
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Observable.EveryUpdate()
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.Where(_ => Time.time - deathTime < DeathPostTransitionTime)
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.Subscribe(_ =>
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