Remove Unity zone facade from renderer pickups
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79027347cd
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5 changed files with 8 additions and 14 deletions
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@ -2098,7 +2098,7 @@ public class ActionGameManager : MonoBehaviour
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Zone.Log = s => Debug.Log($"Zone: {s}");
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ZoneRenderer.LoadDaemonZoneView(Zone, _observedEntityFacadesByDaemonIndex, daemonZone, daemonRun);
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ZoneRenderer.LoadDaemonZoneView(_observedEntityFacadesByDaemonIndex, daemonZone, daemonRun);
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if (CurrentEntity != null)
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{
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@ -13,7 +13,6 @@ public class GridObject : MonoBehaviour
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private float _timeOffset;
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public Zone Zone { get; set; }
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public Vector3 Velocity { get; set; }
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private void Start()
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@ -24,6 +24,5 @@ public class MineManager : InstantWeaponEffectManager
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p.Damage = weapon.Damage;
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p.Range = weapon.Range;
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p.DamageType = weapon.DamageType;
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p.GridObject.Zone = source.Entity.Zone;
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}
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}
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