Route docking bay UI through observed state

This commit is contained in:
Meta Vens 2026-06-21 19:19:50 +01:00
commit 3bcdf519e5
5 changed files with 54 additions and 19 deletions

View file

@ -65,7 +65,9 @@ public class InventoryMenu : MonoBehaviour
// {
// _destroyItem = false;
// });
var cargo = GameManager.DockingBay ?? GameManager.CurrentEntity.CargoBays.FirstOrDefault();
var cargo = GameManager.TryGetObservedDockingBay(out var dockingBay)
? dockingBay
: GameManager.CurrentEntity?.CargoBays.FirstOrDefault();
if (cargo!=null)
InventoryPanels[0].Display(cargo);
else InventoryPanels[0].Clear();