Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
Zone.WellReference owns each body's reference zero (GetHeight uses it). Gravity.cginc mirrors GravityField.Potential; Brushes/Gravity Field draws depth = -h on layer 9 from a StructuredBuffer that GravityLowering.Lower fills from the zone each frame; GravityLowering.CreateField makes the one quad. GravityFieldParityVerify renders it and compares every texel with -Zone.GetHeight (max error 0.0059 u), the gradient with GetForce (0.03 degrees) and the wiring. Deleted: the Gravity Well children of Planet, Gas Giant, Sun and PlanetOutpost prefabs, Wormhole 1's three gravity children, their overrides in Main Menu and TestScene, five wormhole/wave materials and two brush shaders, Planet.GravityWellDepth/Radius, BodyData keys 6-7, PlanetSettings.GravityDepth/GravityRadius (and the Settings.asset keys). Surface Displacement culls layer 9 only. Headless build and tests not yet run at this commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -86,12 +86,6 @@ public abstract class BodyData
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[JsonProperty("bodyRadiusMul")] [Key(5)]
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public float BodyRadiusMultiplier = 1;
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[JsonProperty("gravRadiusMul")] [Key(6)]
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public float GravityRadiusMultiplier = 1;
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[JsonProperty("depthMul")] [Key(7)]
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public float GravityDepthMultiplier = 1;
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}
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[CultDocument("aetheria.planetdata", "1"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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