Sync daemon authority migration

This commit is contained in:
Meta Vens 2026-06-21 09:37:54 +01:00
commit 39a0dc8737
295 changed files with 25121 additions and 7360 deletions

View file

@ -9,9 +9,11 @@ using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using UniRx;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using cfloat2 = CultMath.float2;
using cfloat3 = CultMath.float3;
using float2 = Unity.Mathematics.float2;
using float3 = Unity.Mathematics.float3;
using float4 = Unity.Mathematics.float4;
using Random = Unity.Mathematics.Random;
public class Zone
@ -54,7 +56,7 @@ public class Zone
Mass = blueprint.Mass;
_itemManager = itemManager;
Settings = settings;
_random = new Random(Convert.ToUInt32(abs(galaxyZone?.Name.GetHashCode() ?? 1337)));
_random = new Random(Convert.ToUInt32(Math.Abs(galaxyZone?.Name.GetHashCode() ?? 1337)));
foreach (var orbit in blueprint.Orbits)
{
@ -87,14 +89,19 @@ public class Zone
foreach (var entityBlueprint in blueprint.Entities)
{
var entity = EntityConstructionBlueprintProjector.InstantiateFromBlueprint(_itemManager, this, entityBlueprint);
var entity = EntityConstructionBlueprintProjector.InstantiateAuthoritativeFromBlueprint(_itemManager, this, entityBlueprint);
Entities.Add(entity);
entity.Activate();
if (entity is Ship {IsPlayerShip: false} ship)
{
Agents.Add(CreateAgent(ship));
if (lengthsq(ship.Position) < 1)
ship.Position = _itemManager.Random.NextFloat3(float3(-blueprint.Radius * .5f), float3(blueprint.Radius * .5f));
if (CultMath.math.lengthsq(ship.CultPosition) < 1)
{
var halfRadius = blueprint.Radius * .5f;
ship.CultPosition = _itemManager.Random.NextFloat3(
new cfloat3(-halfRadius, -halfRadius, -halfRadius),
new cfloat3(halfRadius, halfRadius, halfRadius));
}
}
}
@ -134,6 +141,11 @@ public class Zone
return AsteroidBelts.TryGetValue(bodyKey ?? "", out belt);
}
public bool AsteroidExists(string asteroidBeltKey, int asteroid)
{
return TryGetAsteroidBelt(asteroidBeltKey, out var belt) && belt.ContainsAsteroid(asteroid);
}
public bool TryGetOrbit(string orbitKey, out Orbit orbit)
{
return Orbits.TryGetValue(orbitKey ?? "", out orbit);
@ -171,25 +183,25 @@ public class Zone
{
// Root orbit is fixed at origin
if (string.IsNullOrWhiteSpace(orbitKey))
return float2.zero;
return new float2(0, 0);
if (!Orbits.TryGetValue(orbitKey, out var orbit))
{
Log?.Invoke("Requested orbit is not part of this zone!");
return float2.zero;
return new float2(0, 0);
}
if (!_updatedOrbits.Contains(orbitKey))
{
float2 pos = float2.zero;
float2 pos = new float2(0, 0);
if (orbit.Period > .01f)
{
var phase = (float) frac(_time / orbit.Period);
pos = Orbit.Evaluate(frac(phase + orbit.Phase)) * orbit.Distance;
var phase = (float) Fraction(_time / orbit.Period);
pos = Orbit.Evaluate(Fraction(phase + orbit.Phase)) * orbit.Distance;
if (float.IsNaN(pos.x))
{
//_context.Log("Orbit position is NaN, something went very wrong!");
pos = float2.zero;
pos = new float2(0, 0);
}
}
@ -208,6 +220,10 @@ public class Zone
return TryGetOrbit(orbitKey, out var orbit) ? orbit.Velocity : float2.zero;
}
public cfloat2 GetCultOrbitPosition(string orbitKey) => AetheriaMath.ToCult(GetOrbitPosition(orbitKey));
public cfloat2 GetCultOrbitVelocity(string orbitKey) => AetheriaMath.ToCult(GetOrbitVelocity(orbitKey));
public int NearestAsteroid(string asteroidBeltKey, float2 position)
{
if (!TryGetAsteroidBelt(asteroidBeltKey, out var belt))
@ -218,7 +234,7 @@ public class Zone
float nearestDistance = Single.MaxValue;
for (int i = 0; i < belt.AsteroidCount; i++)
{
var dist = lengthsq(asteroidPositions[i].xz - position);
var dist = LengthSquared(asteroidPositions[i].xz - position);
if (belt.ContainsAsteroid(i) && dist < nearestDistance)
{
nearest = i;
@ -229,9 +245,24 @@ public class Zone
return nearest;
}
public bool AsteroidExists(string asteroidBeltKey, int asteroid)
public int NearestAsteroid(string asteroidBeltKey, cfloat2 position) =>
NearestAsteroid(asteroidBeltKey, AetheriaMath.ToUnity(position));
public bool TryGetCultAsteroidTransform(
string asteroidBeltKey,
int asteroid,
out cfloat2 position,
out float radius)
{
return TryGetAsteroidBelt(asteroidBeltKey, out var belt) && belt.ContainsAsteroid(asteroid);
position = cfloat2.zero;
radius = 0;
if (!TryGetAsteroidBelt(asteroidBeltKey, out var belt) || !belt.ContainsAsteroid(asteroid))
return false;
var transform = belt.Transforms[asteroid];
position = AetheriaMath.ToCult(transform.xy);
radius = transform.w;
return true;
}
private void UpdateAsteroidTransforms(AsteroidBelt belt)
@ -250,11 +281,11 @@ public class Zone
}
else size = Settings.AsteroidSize.Evaluate(asteroid.Size);
var rot = (float) (_time * asteroid.RotationSpeed % (PI * 2));
var pos = Orbit.Evaluate((float) frac(_time / Settings.OrbitPeriod.Evaluate(asteroid.Distance) +
var rot = (float) (_time * asteroid.RotationSpeed % (MathF.PI * 2));
var pos = Orbit.Evaluate((float) Fraction(_time / Settings.OrbitPeriod.Evaluate(asteroid.Distance) +
asteroid.Phase)) * asteroid.Distance + belt.NewOrbitPosition;
//belt.NewPositions[i] = float3(pos.x, GetHeight(pos) + Settings.AsteroidVerticalOffset, pos.y);
belt.NewTransforms[i] = float4(pos.x, pos.y, rot, size);
belt.NewTransforms[i] = new float4(pos.x, pos.y, rot, size);
}
}
@ -284,7 +315,7 @@ public class Zone
}
var resourceCount = belt.Resources.Sum(x => x.Value);
var resource = belt.Resources.MaxBy(x => pow(x.Value, 1f / penetration) * _random.NextFloat());
var resource = belt.Resources.MaxBy(x => MathF.Pow(x.Value, 1f / penetration) * _random.NextFloat());
if (efficiency * _random.NextFloat() * belt.MiningAccumulator[(miner, asteroid)] * resourceCount / Settings.MiningDifficulty > 1)
{
belt.MiningAccumulator.Remove((miner, asteroid));
@ -298,7 +329,9 @@ public class Zone
}
}
public SecurityLevel GetSecurityLevel(float2 pos)
public SecurityLevel GetSecurityLevel(float2 pos) => GetSecurityLevel(AetheriaMath.ToCult(pos));
public SecurityLevel GetSecurityLevel(cfloat2 pos)
{
if (GalaxyZone.Owner==null) return SecurityLevel.Open;
@ -307,7 +340,7 @@ public class Zone
{
if (entity is OrbitalEntity orbitalEntity && orbitalEntity.SecurityRadius > 1 && entity.Faction.HasSameKey(GalaxyZone.Owner))
{
if (orbitalEntity.SecurityLevel > security && length(orbitalEntity.Position.xz - pos) < orbitalEntity.SecurityRadius * Settings.SecureAreaRadiusMultiplier)
if (orbitalEntity.SecurityLevel > security && CultMath.math.length(orbitalEntity.CultPositionXZ - pos) < orbitalEntity.SecurityRadius * Settings.SecureAreaRadiusMultiplier)
security = orbitalEntity.SecurityLevel;
}
}
@ -317,16 +350,16 @@ public class Zone
public float GetHeight(float2 position)
{
var result = -PowerPulse(length(position)/(Radius*2), Settings.ZoneDepthExponent) * Settings.ZoneDepth;
var result = -PowerPulse(Length(position)/(Radius*2), Settings.ZoneDepthExponent) * Settings.ZoneDepth;
foreach (var body in PlanetInstances.Values)
{
var p = position - body.Orbit.Position;
var distSqr = lengthsq(p);
var distSqr = LengthSquared(p);
var gravityRadius = body.GravityWellRadius;
if (distSqr < gravityRadius*gravityRadius)
{
var depth = body.GravityWellDepth;
result -= PowerPulse(sqrt(distSqr) / gravityRadius, body.GravityDepthExponent) * depth;
result -= PowerPulse(MathF.Sqrt(distSqr) / gravityRadius, body.GravityDepthExponent) * depth;
}
if (body is GasGiant gas)
@ -337,7 +370,7 @@ public class Zone
var depth = gas.GravityWavesDepth;
var frequency = Settings.WaveFrequency.Evaluate(body.Mass);
var speed = gas.GravityWavesSpeed;
result -= RadialWaves(sqrt(distSqr) / waveRadius, 8, 1.25f, frequency, (float) (_time * speed)) * depth;
result -= RadialWaves(MathF.Sqrt(distSqr) / waveRadius, 8, 1.25f, frequency, (float) (_time * speed)) * depth;
}
}
}
@ -345,6 +378,8 @@ public class Zone
return result;
}
public float GetHeight(cfloat2 position) => GetHeight(AetheriaMath.ToUnity(position));
public float GetLight(float2 position)
{
var light = 0f;
@ -353,11 +388,11 @@ public class Zone
if (body is Sun sun)
{
var p = position - body.Orbit.Position;
var distSqr = lengthsq(p);
var distSqr = LengthSquared(p);
var lightRadius = sun.LightRadius;
if (distSqr < lightRadius * lightRadius)
{
light += PowerPulse(sqrt(distSqr) / lightRadius, 8);
light += PowerPulse(MathF.Sqrt(distSqr) / lightRadius, 8);
}
}
}
@ -365,24 +400,28 @@ public class Zone
return light;
}
public float GetLight(cfloat2 position) => GetLight(AetheriaMath.ToUnity(position));
public float2 GetForce(float2 position)
{
var normal = GetNormal(position);
var f = new float2(normal.x, normal.z);
return f * Settings.GravityStrength * lengthsq(f);
return f * Settings.GravityStrength * LengthSquared(f);
}
public cfloat2 GetForce(cfloat2 position) => AetheriaMath.ToCult(GetForce(AetheriaMath.ToUnity(position)));
public static float PowerPulse(float x, float exponent)
{
x *= 2;
x = clamp(x, -1, 1);
return pow((x + 1) * (1 - x), exponent);
x = Clamp(x, -1, 1);
return MathF.Pow((x + 1) * (1 - x), exponent);
}
public static float RadialWaves(float x, float maskExponent, float sineExponent, float frequency, float phase)
{
//x *= 2;
return PowerPulse(x, maskExponent) * cos(pow(x*2, sineExponent) * frequency + phase);
return PowerPulse(x, maskExponent) * MathF.Cos(MathF.Pow(x*2, sineExponent) * frequency + phase);
}
public float3 GetNormal(float2 pos, float step = .1f, float mul = 1)
@ -394,7 +433,41 @@ public class Zone
// Deduce terrain normal
float3 normal = new float3((hL - hR), (hD - hU), step*2);
return normalize(normal).xzy;
return Normalize(normal).xzy;
}
public cfloat3 GetNormal(cfloat2 pos, float step = .1f, float mul = 1) =>
AetheriaMath.ToCult(GetNormal(AetheriaMath.ToUnity(pos), step, mul));
private static float Clamp(float value, float min, float max)
{
return value < min ? min : value > max ? max : value;
}
private static double Fraction(double value)
{
return value - Math.Floor(value);
}
private static float Fraction(float value)
{
return value - MathF.Floor(value);
}
private static float Length(float2 value)
{
return MathF.Sqrt(LengthSquared(value));
}
private static float LengthSquared(float2 value)
{
return value.x * value.x + value.y * value.y;
}
private static float3 Normalize(float3 value)
{
var length = MathF.Sqrt(value.x * value.x + value.y * value.y + value.z * value.z);
return length <= 0 ? new float3(0, 0, 0) : value / length;
}
}
@ -484,8 +557,8 @@ public class GasGiant : Planet
public class Sun : GasGiant
{
public float3 LightColor { get; }
public float3 FogTintColor { get; }
public cfloat3 LightColor { get; }
public cfloat3 FogTintColor { get; }
public float LightRadiusMultiplier { get; }
public float LightRadius;
@ -559,15 +632,15 @@ public class Orbit
public float Distance { get; }
public float Phase { get; }
public float2 FixedPosition { get; }
public float2 Velocity = float2.zero;
public float2 Position = float2.zero;
public float2 PreviousPosition = float2.zero;
public float2 Velocity = new float2(0, 0);
public float2 Position = new float2(0, 0);
public float2 PreviousPosition = new float2(0, 0);
public float Period;
public static float2 Evaluate(float phase)
{
phase *= PI * 2;
return new float2(cos(phase), sin(phase));
phase *= MathF.PI * 2;
return new float2(MathF.Cos(phase), MathF.Sin(phase));
}
public Orbit(PlanetSettings settings, OrbitConstructionData data)